Removing items from global queue not working properly if building has both units and technologies in the queue

:arrow_forward: GAME INFORMATION

  • BUILD #: 42848
  • PLATFORM: Microsoft Store
  • OS: Windows 10

:arrow_forward: ISSUE EXPERIENCED

:question: DESCRIBE THE ISSUE IN DETAIL (below). Limit to ONE issue per thread.

The new feature to remove units from the global queue by ctrl clicking them is really cool, but sometimes the wrong thing gets removed. As an example, if you add 3 villagers then loom, then ctrl click loom, it removes a villager instead of loom.

:arrow_forward: FREQUENCY OF ISSUE

:question: How often does the issue occur? CHOSE ONE; DELETE THE REST.
100% repro

:arrow_forward: REPRODUCTION STEPS

:question: List the DETAILED STEPS we can take to reproduce the issue… Be descriptive!

Here’s the steps to reproduce the issue:

  1. Start a game.
  2. Add 3 villagers to the queue.
  3. Add loom to the queue.
  4. Ctrl click loom from the global queue.
    Notice that a villager gets removed instead of loom. (See the gif attached at the bottom)

:arrow_forward: GAME FILES

:question: Include a OneDrive or Google Drive link to a SAVE GAME or REPLAY FILE (.aoe2record) of the match where you encountered the issue.

:arrow_forward: IMAGE & ATTACHMENTS

:question: Attach a relevant PICTURE (.jpg, .png, .gif), VIDEO (.mp4, YouTube), DXDIAG FILE (.txt), or CRASH/GAME LOGS (.aoe2record, .txt) below.

6 Likes