Reparing siege is much faster than previous patch

:arrow_forward: GAME INFORMATION

:point_down: These details are CRITICAL; DO NOT skip them or your issue may not be reviewed.

  • GAME BUILD #: 83607
  • GAME PLATFORM: Steam
  • OPERATING SYSTEM: Windows 10

:arrow_forward: ISSUE EXPERIENCED

:point_down: DESCRIBE THE ISSUE IN DETAIL (below). LIMIT TO ONE BUG PER THREAD.

Villagers now repair siege much much faster since Return of Rome,
for example, to repair a Post-Imp Celt siege ram (378HP), it should takes 377/187.5 ≈ 2 in-game minutes.
It now takes only 30 in-game seconds to get a full-HP Celt Siege ram from 1 HP. So it means, repairing scorpion/mangonel can be done almost instantly.

The original repairing efficiency is 187.5 per minute, and it is written in Fandom.

And now, it reaches 377/0.5 = 754/minute, almost equal to thr efficiency of repairing a building(750).

I am not sure it is a bug or new feature since RoR, but the devs know.
If it is new feature, I will delete this.

:arrow_forward: IMAGE

:point_down: ALWAYS attach a PICTURE (.jpg, .png, .gif) or VIDEO (.mp4, YouTube link) that highlights the problem.

4

3

1 Like

oh yeah just tested this and holy crap the repair is frekaing fast lol

83607 Update List there are:

  • Allowed defining convert, repair, and heal tasks for specific units and classes which will be used instead of the default task.
  • Work value 1 set to 0 in repair and heal tasks will disallow repairing/healing of the specified unit or class.

So I think this is a bug.

I think the devs made the class effect for unit tasks broken, so why aura effect for specific unit class does not work, and so do this.

Task 155
Unused Flag must include 2(Round Area),then can affect the setting class/unit as expect.
Otherwise(not include 2, Square Area) affect all unit, bug.

We are already tracking this issue. Thanks.