@Skadidesu, my hardware. It’s expensive – it doesn’t struggle with Ludicrous.
@DukeOfLorraine, if I could rewrite the relevant code, I’d have the user able to drag the map size to a size that they like, like one can to an application window, and vaguely similar to what
describes.
I would also change AoE to warn the user if they have designated the map to be too large for their hardware to reliably cope with (this would be fairly trivial to determine).