It is a bit frustrating that treaty build is limited by town center placement.
Can we have specific maps, or even have players somehow select maps to have a line placed down the middle of where people can build… (For instance ;
on
Orinoco
Andes - Upper - on the trade route,
Bohemia - On the water lines
This type of “rule” would apply to a niche category of players, while it would be utilized by others.
Honestly, new customization options for treaty mode seem very doable. It boils down to the radius of a safe zone emitting from a starting TC.
I’d love no drop-down many with few options:
1.5x
2.0x
2.5x (greyed out unless big map mode is enabled I guess?)
3.0x (as above)
Even 1.5x would enable taking control of some ‘sockets’ on a lot of maps. As for now, a relatively small percentage of RMs is constructed in a way that guarantees a spawn of trading route or native village close to player spawn point.
Good idea +11
Should take a lot of programming effort
I agree with this, take the current radius around town centers and multiply it would be doable, and not very coding intensive. Though I am mostly code illiterate.
But I think this is doable, to have the radius of the tc increased. I do not think it would take MUCH effort, and the community feedback to such a change would be imense.
So far the radius is a fixed amount, and not changeable by any tech or command. It’s a different file, so devs would need to do alot of changes to the game code for that to be possible
In all honesty, I had talks with them back when 3DE was released.
There were a few ideas how this could have worked out.
Like , having a simple invisible wall running through the map, sounds simple and easy…
BUT coding that in XS sounds absolutely horror and something that can easily bug out ^^