# Request: Highlight resources in caster mode

**URL:** <https://forums.ageofempires.com/t/request-highlight-resources-in-caster-mode/235428>\
**Category:** IV - Discussion\
**Created:** [July 14, 2023, 6:08am UTC](https://forums.ageofempires.com/t/request-highlight-resources-in-caster-mode/235428 "2023-07-14T06:08:57Z")\
**Posts on this page:** 9\
**Page:** 1

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**Author:** ![HasanIchess](https://forums.ageofempires.com/user_avatar/forums.ageofempires.com/hasanichess/32/103811_2.png) [@HasanIchess](https://forums.ageofempires.com/u/HasanIchess)\
**Post date:** [July 14, 2023, 6:08am UTC](https://forums.ageofempires.com/t/request-highlight-resources-in-caster-mode/235428/1 "2023-07-14T06:08:57Z")

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I would like the caster mode to highlight the highest resource as the determined mode did, also highlight who has more resources per minute or more villagers in each resource, thanks

![imagen](https://forums.ageofempires.com/uploads/default/original/3X/4/c/4ca41272763413430a66e56570e5782073f29feb.jpeg)

 ![imagen](https://forums.ageofempires.com/uploads/default/original/3X/e/9/e97c56b408e09e987c664f5246f916b8bcc31e23.jpeg)  
 ![imagen](https://forums.ageofempires.com/uploads/default/original/3X/a/a/aacdc176039de9db6699eed2f86cfcf5e74c33fb.jpeg)

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**Author:** ![KnowingLamb8370](https://forums.ageofempires.com/letter_avatar_proxy/v4/letter/k/9dc877/32.png) [@KnowingLamb8370](https://forums.ageofempires.com/u/KnowingLamb8370)\
**Post date:** [July 14, 2023, 2:47pm UTC](https://forums.ageofempires.com/t/request-highlight-resources-in-caster-mode/235428/2 "2023-07-14T14:47:31Z")

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Also we cant see what vizier points Ottomans picked and how much is the Rus bounty

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**Author:** ![HasanIchess](https://forums.ageofempires.com/user_avatar/forums.ageofempires.com/hasanichess/32/103811_2.png) [@HasanIchess](https://forums.ageofempires.com/u/HasanIchess)\
**Post date:** [December 3, 2023, 7:36pm UTC](https://forums.ageofempires.com/t/request-highlight-resources-in-caster-mode/235428/3 "2023-12-03T19:36:32Z")

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Example of how easy it is to analyze who collects more per minute or has more resources if they are highlighted

 ![imagen](https://forums.ageofempires.com/uploads/default/original/3X/e/6/e625c53fcccc312b3b774f00c56b86c24f0cb3ba.jpeg)

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<div class="post-metadata">

**Author:** ![HasanIchess](https://forums.ageofempires.com/user_avatar/forums.ageofempires.com/hasanichess/32/103811_2.png) [@HasanIchess](https://forums.ageofempires.com/u/HasanIchess)\
**Post date:** [April 17, 2025, 4:11pm UTC](https://forums.ageofempires.com/t/request-highlight-resources-in-caster-mode/235428/4 "2025-04-17T16:11:28Z")

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A colored line below the highest resource per minute is a subtle and clean way to evaluate the game.

 ![image](https://forums.ageofempires.com/uploads/default/original/3X/d/c/dc48234c1066773af50036f0aa09d8b1903f1798.jpeg)

I also think it’s better if you can see the number of villagers at the same time. Please implement it.

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**Author:** ![HasanIchess](https://forums.ageofempires.com/user_avatar/forums.ageofempires.com/hasanichess/32/103811_2.png) [@HasanIchess](https://forums.ageofempires.com/u/HasanIchess)\
**Post date:** [November 30, 2025, 7:55pm UTC](https://forums.ageofempires.com/t/request-highlight-resources-in-caster-mode/235428/5 "2025-11-30T19:55:04Z")

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![imagen](https://forums.ageofempires.com/uploads/default/original/3X/9/d/9d698e6c292e96d626911f2c0ae5414a2d58cdf9.png)

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<div class="post-metadata">

**Author:** ![HasanIchess](https://forums.ageofempires.com/user_avatar/forums.ageofempires.com/hasanichess/32/103811_2.png) [@HasanIchess](https://forums.ageofempires.com/u/HasanIchess)\
**Post date:** [March 5, 2026, 10:30am UTC](https://forums.ageofempires.com/t/request-highlight-resources-in-caster-mode/235428/6 "2026-03-05T10:30:17Z")

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![imagen](https://forums.ageofempires.com/uploads/default/original/3X/c/5/c535d13d80e4a64966cb0036a00b0b5223808327.png)

The total amount collected is **irrelevant** (the number of villagers lost will obviously result in fewer total resources); it’s better to show the total amount collected per minute; that at least gives an idea of ​​who has the best passive bonuses.

 ![imagen](https://forums.ageofempires.com/uploads/default/original/3X/4/e/4ec46adb3255dc5303184401235fe661270b0321.jpeg)

 ![imagen](https://forums.ageofempires.com/uploads/default/original/3X/7/0/704fd9047a614914466d708675c3cd7bac32447a.png)

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**Author:** ![Larello](https://forums.ageofempires.com/user_avatar/forums.ageofempires.com/larello/32/209414_2.png) [@Larello](https://forums.ageofempires.com/u/Larello)\
**Post date:** [March 5, 2026, 4:16pm UTC](https://forums.ageofempires.com/t/request-highlight-resources-in-caster-mode/235428/7 "2026-03-05T16:16:53Z")

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Total Resources/min should be implemented here

 ![image](https://forums.ageofempires.com/uploads/default/original/3X/e/b/ebcb260e33427d443fc3a555e2a4e2aaf10730a4.jpeg)

And Total Collected Resources here

 ![image](https://forums.ageofempires.com/uploads/default/original/3X/5/b/5b18d73b289dc485e7f95c5b32f78d2e3249c1d2.jpeg)

Also that would be an excellent upgrade to bring those caster mode stats to after-game stats

> [@One Small Step for Devs, One Giant Leap for the Game](https://forums.ageofempires.com/t/one-small-step-for-devs-one-giant-leap-for-the-game/282476):
>
> Hi everyone, I’d like to suggest a few small QoL additions that could make a big difference for competitive play, learning, and long-term engagement. 1. Extra post-game stats Adding these to the summary screen would massively help analysis: Villagers killed Villagers lost Idle TC time Army value (on timeline) (not just military pop) Total resources/min (on timeline) (global income rate across all resources) The game already tracks this information; surfacing it would help pla…

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<div class="post-metadata">

**Author:** ![KnowingLamb8370](https://forums.ageofempires.com/letter_avatar_proxy/v4/letter/k/9dc877/32.png) [@KnowingLamb8370](https://forums.ageofempires.com/u/KnowingLamb8370)\
**Post date:** [March 5, 2026, 4:38pm UTC](https://forums.ageofempires.com/t/request-highlight-resources-in-caster-mode/235428/8 "2026-03-05T16:38:21Z")

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> [@Larello](#):
>
> Total Resources/min should be implemented here
> 
> ![image](https://forums.ageofempires.com/uploads/default/original/3X/e/b/ebcb260e33427d443fc3a555e2a4e2aaf10730a4.jpeg)

They can add total res/min to the top like the others too with new icon that all resources in it.Because seeing how much of the resource you collected get destroyed is better imo.

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<div class="post-metadata">

**Author:** ![UndockedPlate29](https://forums.ageofempires.com/user_avatar/forums.ageofempires.com/undockedplate29/32/29255_2.png) [@UndockedPlate29](https://forums.ageofempires.com/u/UndockedPlate29)\
**Post date:** [March 6, 2026, 6:23am UTC](https://forums.ageofempires.com/t/request-highlight-resources-in-caster-mode/235428/9 "2026-03-06T06:23:17Z")

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I wish the top center bars for eco count and millitary count were showing values in terms of resource, rather than unit count.

Eco bar should be total resources per min. This would address stuff like dragon villagers having faster gather rates and not being comparable.

Millitary bar should be army value. 20 knights is very different value to 20 archers.
