Mine are as such:
Arabia:
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Remove claustrophobicaly close hills.
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Increase density of woodlines outside of the base area.
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Cluster hills near the center of the map and the edges with the corners of the map mostly being flatlands but with hills on the edges still.
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Non-base woodlines should be clustered around the center, edges and corners of the map (mostly near center)
The hills are uncomfortably close and make it hard to build a base-proper.
It’s fine if the woodlines near the base end up being small density-wise, but it should be rewarded for lumbering upon woodlines outside of the base with increased density.
Woodlines can be scarce, but make them dense.
Runestones:
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Bring the outer stone closer, sometimes it’s hard to find.
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Bring back the trees to their previous density and position for easier walling to differentiate it enough from arabia to bring it success as a similar yet different map for many play-styles.
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The outer extra stone piles would be well to be added to the center area regularly similar to the center relic to add more reward for controlling the center.
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Similar to how the extra stones place towards the middle and similar to how the 3 tree-lines originally surrounded the town center, have similar such treelines surround the stones and relic area at the center.
Valley:
- Change out the sand in the middle dried up river for something boats can’t drift over at will, please, this has always irked me.
Italy:
- Close off the land-road with a cliff from the main land area - as of current it gives too much of an advantage to those who spawn on the larger land-mass in the north as well as the pocket to the east/left corner since they’re naturally connected by the land crossing where as in HD it was blocked off. Also the left corner and the northern area should be fully blocked from eachother by trees until cut.
Mega Random:
Standardize the start - 1 tc, 3 villagers + civ bonuses and one normal scout/eagle warrior depending on civ. The rest of the map and gatherable resources can be as random as ever, but it should standardized in the terms of what you actually start with, especially for ranked.