Hi all, its been 3 years since the game DE version was launch and many more years since the original was launched in 2010 if im not mistaken.
Combat and balance has been a constant topic of “debate” for a long time, the things I bring foward today may or may have not been discussed before. Without futher blabla lets get into it.
The Issue II Resistances
This issue is not limited to infantry but applies to many units, many units have resistance vs melee, vs ranged, vs artillery. However ranged resistances applies to both gunpowder and non gunpowder units.
Rodelero has 40% resistance vs melee while its a unit near full suit in armor and has a shield (although a buckler, aka small shield) should have some sort of protection vs ranged.
The Lancer has 30% resistance vs ranged while again it has armor, The Black Knight which is ussing a full set of plate only has 40% resistance vs melee, so in other words units like Eagle Knight, Fulani archer can kill them.
Both Eagle Knights and Pavisier have shields and resistance vs ranged, while they should have this vs non gunpowder but it affects gunpowder units, Ealge Knight is even taken as an Skirmisher like unit due that, was nerfed too.
Thoughts of a Fix?
I think an option would be having gunpowder resistance splitting, gunpowder and non gunpowder units, thought that would be a lot of work. Another option would be ranged resistance to apply only to non gunpowder units, though is debatable, how much and armor/shield would be usefull againts a bullet.
If we go by history, I could think that during 15-16 century armor was either used because it helped or due custom, but after that armor was dropped, only few armies had single chest pieces as Napaoleon cuirassiers, which werent usefull vs bullets.
Another topic are resistances and their distribution, how much equals armor, shield, skill or unit type to resistance %. by the numbers I would say it lacks an standarization.
For example the Rodelero has 40% melee resistance, the black rider has 40% too but the spanish lancer has 0 and instead has 30% vs ranged.
Thus units should have clear valus assigned due something more tangible, ex:
Armor: Plate, mail, cloth, padded, a mix, etc.
- Heavy: 40% Melee 20% Ranged,
- Medium: 20% Melee 10% Ranged,
- Light 10% Melee 0% Ranged
- Heavy 20% Melee 40% Ranged
- Medium: 10% Melee 20% Ranged
- Light: 20% Melee, 10% Ranged
Skill: Refers to how skilled a unit is or the type of unit it is, for example horses by being on the move are harder to target by ranged units.
Then for example the Lancer has armor but not fully as Black knight, has a medium shield and its cavalry. 20/10+10/20+0/10= 30% Melee, 40% Ranged, 10% Artillery
in other words if a pikemen deals 8*5=40 * .30 =28 (12 damage mitigated)