Hello there, I’m stuck
Been playing forever and 1443 was the top score I ever achieved on ranked 1v1 (I was playing EVERY DAY back then and actually using a build order I designed).
So… what can I do to improve?
MY “CV”
Long ago, a fallen hero formed this list, this is what I checked from it:
(Lemme focus as if I was playing INCA, it’s my fav civ along Russia)
Aging up times 
I can consistently age up from age I to age II before 3 minutes with this civ.
Town Center Control 
I begin training my first villager within 10 seconds of the game starting.
I use hotkeys to select my town center and to train villagers.
I avoid having an idle town center before having enough villagers to age up.
I routinely rally the villagers from my town center to their intended destination.
(advanced) I effectively garrison & ungarrison my villagers to save villager seconds.
Herding 
I accurately anticipate where a herd of animals will flee to, after being shot.
I maintain an appropriate amount of animal carcasses on the ground.
I routinely keep animal carcasses immediately adjacent to the town center.
I herd multiple herds of animals during the transition phase.
(I should do this more often)
(advanced) I can shift click villagers onto individual carcasses to avoid idling.
Scouting & General Explorer Control 
I understand the concept of an efficient scouting path.
I utilize shift clicking to maximize scouting efficiency.
I keep any additional scouting units I have on the move, and avoid them going idle.
I scout the necessary resources around my base before the transition period.
(advanced) I scout what my opponent is doing as they enter and exit the transition period.
(My main go to, so I can raid hunters)
Collecting treasures 
I do not leave unguarded treasures on the ground.
I understand which treasures I should be prioritizing and when.
I can anticipate how much health a guardian will cause my explorer to lose.
I know how to approach each individual guardian, and when to engage in melee vs ranged.
I know when to use my “crack shot” and when not to use it.
(advanced) I can routinely predict the invisible ring around treasures.
Early-Game Macro Management 
I avoid overgathering unnecessary resources before aging up to the commerce age.
I send my first shipment within 2 seconds of being able to send it from the home city.
I understand my pre-defined goals in the transition period.
I appropriately allocate my villagers to the relevant resources during transition period.
I avoid ‘floating’ resources unless I am attempting to age up.
(I’m guessing this one means “I don’t keep an unused stockpile”)
Game planning & Build Order 
I have researched a standard build order for the civilization I am playing.
I have practiced this build order in a skirmish against the AI.
I understand the goal of the build order and where I need to be flexible.
I understand my win condition and have a plan on how to achieve it.
(I usually go with a semi ff, but I can prolong an age II until I’m comfortable to age up).
Civilization Specialization 
I know the optimal build order for land maps.
I have a build order & plan prepared if the map is a water map.
I have a build order & plan prepared if the map has 4 or more trading posts.
I have a build order & plan prepared if my opponent will pressure me early.
I understand which unit composition is optimal for my civilization.
Game Knowledge 
I can recognize what each civilization is, and understand the way in which it is likely to play.
I can identify each unique unit from every civilization.
I understand the importance of a complimentary unit composition.
I can infer my opponents plan for the game by their civilization choice and their deck.
Contesting Water 
I know which civilizations are likely to attempt a water boom.
(This one escapes me, since 1/4 games are water based, still, I explore the shore lines for enemy docks)
I routinely check the deck of my opponent to scout their water intentions.
I understand the importance of establishing a multi-pronged water contest.
I acknowledge that winning water doesn’t mean destroying the opponent’s entire fleet.
I can pull back my ships before they die and heal them up at my docks.
Side note:
People should really start using culverins more often when fighting in water, they do SO MUCH DAMAGE.
Micromanagement 
I understand basic unit counters.
I understand how to “shoot and scoot” with ranged units (Kiting).
I understand the importance of watching the fight and moving units if needed.
I understand how to house dance.
(Not sure what this one refers to)
I can zone my opponents’ units with my ranged units while sieging their buildings.
(advanced) I am routinely able to perform a “pull trick”.
I routinely use HOTKEYS and COMMAND GROUPS to manage my units and buildings
This is how I use command groups:
1 Heavy cavalry ![]()
2 Light cavalry ![]()
3 Heavy infantry ![]()
4 Light infantry ![]()
5 Siege or artillery unit ![]()
6 MISCELLANEOUS (Culverins, healers, scouts, spies…) ![]()
7 Artillery foundry (Or embassy) ![]()
8 Stables (Or Kallanka) ![]()
9 Barracks (Or war hut) ![]()
I also use hotkeys to select all idle military, all military, all military buildings, and more…
So… yeah, if you made it this far into the post, then below are 2 recordings, one where I won and 1 where I lost.
If anyone can get any hindsight on why I’m stuck in 1300 ELO, be sure to drop a comment.
Cheers.
Ranked 1v1 INCAvsCHINA WON.age3Yrec (10.0 MB)
Ranked 1v1 INCAvsBRIT LOST.age3Yrec (11.8 MB)