# ROADS?

**URL:** <https://forums.ageofempires.com/t/roads/187579>\
**Category:** IV - Discussion\
**Created:** [December 3, 2021, 9:11pm UTC](https://forums.ageofempires.com/t/roads/187579 "2021-12-03T21:11:47Z")\
**Posts on this page:** 3\
**Page:** 1

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**Author:** ![TomaszTGM](https://forums.ageofempires.com/user_avatar/forums.ageofempires.com/tomasztgm/32/104123_2.png) [@TomaszTGM](https://forums.ageofempires.com/u/TomaszTGM)\
**Post date:** [December 3, 2021, 9:11pm UTC](https://forums.ageofempires.com/t/roads/187579/1 "2021-12-03T21:11:47Z")

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hear me out,

being able to build roads and when units use it they gain speed bonuses. this would be a great addition to the building side of this game and strategical.

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**Author:** ![JetDinosaur2039](https://forums.ageofempires.com/user_avatar/forums.ageofempires.com/jetdinosaur2039/32/95765_2.png) [@JetDinosaur2039](https://forums.ageofempires.com/u/JetDinosaur2039)\
**Post date:** [December 3, 2021, 9:39pm UTC](https://forums.ageofempires.com/t/roads/187579/2 "2021-12-03T21:39:32Z")

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They already use speed as a balancing tool for civs and units.

Differentiating things is good

Mongols have this bonus already around their towers.

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**Author:** ![MausBueffel1563](https://forums.ageofempires.com/user_avatar/forums.ageofempires.com/mausbueffel1563/32/66087_2.png) [@MausBueffel1563](https://forums.ageofempires.com/u/MausBueffel1563)\
**Post date:** [December 6, 2021, 12:27am UTC](https://forums.ageofempires.com/t/roads/187579/3 "2021-12-06T00:27:49Z")

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nice thought, but the map would be a mess.
