Rom
Would give them favour mechanism with streets and aqueducts. To give them the bringing civilisation vibes. Streets also would give units more speed, aqueducts give vills speed and gather bonus, both gain passiv favour, would fit a lot to the roman legionair and siege units. Trade would also a thing fitting the empire theme, traders are faster with streets and aqueducts making them a trade faction who could start early with trade. Another take, i would split the age unit line upgrades like medium infantry or cavalry⊠in to half upgrades. So Roman would have two unit upgrades who would be in cost and strenght good as one standard line upgrade. Its a little bit like freyr, your upgrades would be a little bit cheaper but taking more time to be finished because of 2 upgrades instead of 1. With that unique mechanism we could have all meaningfull roman periods visually in the army, starting from 400 Bc to 550 Ad. One last thing, I would change age 4 litte bit for romans. You could choose in the last age betwenn 2 of 3 empire ways depending ofc on major god pick. First empire would be western roman empire, second would be eastern empire and the third⊠they could make like a godly roman empire like in a fantasy way. So your late game units visuals and stats depend on the age 4 god, which will give you one of the three named ways.
So no guys Roman would not look like greece or atty 2.0.
It would look like the Ancient Empire it was.
Like T90 said in youtube⊠arent we all little bit roman nerds. So many people would get aom just because of Rom.
Roman Pantheon Myth Units â Age of Mythology: Retold
Legio Damnatorum: Age 2
Undead heavy infantry. Extremely durable frontline unit that weakens nearby enemy attack speed.
Colossus Testa: Age 2
Humanoid armored turtle warrior with sword and shield. Slow tank unit with massive defense and shieldwall ability.
Lupus Umbra: Age 2
Shadow war wolf. Fast flanking unit effective against ranged and isolated targets.
Aquila Rex: Age 3
Giant armored eagle with Roman archer rider. Flying ranged unit specialized in anti-archer harassment and dive attacks.
Satyrus Montivagus: Age 3
Armored Roman satyr riding a massive armored mountain goat. Armed with a short sword. Fast skirmisher cavalry unit specialized in hill combat, charge attacks, and disrupting enemy formations, with the ability to traverse mountain terrain freely.
Statua Bellator: Age 3
Animated marble warrior statue. Frost ranged Magic attacks, slowing enemys.
Ignis Lar: Age 4
Roman fire spirit. Fast glass-cannon myth unit with strong burst damage against myth units and buildings.
Volucris Scorpio: Age 4
Heavily armored flying Roman war chariot with a mounted Scorpio ballista and a crew of kobold legionaries. Pulled by two giant eagles, it can fly and attack from range, but is twice as strong in ground siege mode where it becomes a heavily armored assault tank.
Umbrae Senatorum: Age 4
Ghostly Roman senators. Support myth unit that weakens enemy attack and morale through aura effects.
Serpens Bicephalus: Age 3
Armored two-headed sea serpent ridden by a Roman legionary in imperial legionary armor. Armed with an imperial spear and imperial legionary shield. Amphibious assault unit capable of fighting on both land and water with strong anti-ship and coastal attack abilities.
Leviathan Imperius: Age 4
Amphibious sea serpent. Heavy siege monster that can fight on both land and water.
Tempestas Serpens (Titan)
Colossal flying storm serpent. Non-humanoid Titan with standard Titan strength focused on storm presence and devastation.
Roman Pantheon â Units, Heros and Upgrades
For Age of Mythology: Retold
Age Upgrade System military Units
Medium Upgrades splitted into 2 upgrades
First Age 2 Upgrade â Camillan Reforms (400â300 BC)
Early Roman Republic military style with bronze armor, oval shields, and disciplined militia structure.
Second Age 2 Upgrade â Marian Reforms (100â50 BC)
Professional Roman army transition with standardized equipment, chainmail armor, and organized legion system.
Heavy Upgrades splitted into 2 upgrades
First Age 3 â Imperial Legion Standardization (0â150 AD)
Classic Roman Empire military identity with lorica segmentata and elite formation discipline.
Second Age 3 â Dominate Military Reforms (300â450 AD)
Late Roman heavy warfare doctrine with lamellar armor, defensive focus, and darker military style.
Special Age 4 upgrade:
Starting in the 4th Age, there should be a special upgrade for archers that transforms them into crossbowmen, since the Roman Empire used only crossbows during its final era.
Age 4 â Civilization Split
West Rome
Survival-based Roman remnants with late Westrom imperial âend timesâ armor style and barbarized influence.
East Rome
Highly disciplined Eastroman and Byzantine-style imperial army with lamellar armor and precise tactical warfare.
Imperium Aeternum
Perfected Roman imperial force with polished armor and idealized elite military identity.
Human Units
Legionarius: Age 2
Standard Roman heavy infantry with strong shield formation combat.
Hastatus: Age 2
Early spear infantry effective as cheap frontline and anti-cavalry.
Praetorian Guard: Age 3
Elite heavy infantry with extremely high durability and morale.
Auxilia Archer: Age 2
Flexible Roman ranged infantry effective against infantry and light targets.
Sagittarius Imperialis: Age 4
Elite long-range archer with high accuracy and composite bow. Good vs all.
Auxiliary Cavalry: Age 2
Light skirmish cavalry focused on speed, scouting, and harassment. Good vs range.
Equites: Age 3
Standard Roman cavalry unit. Fast, versatile, strong against all unit types.
Equites Cataphractii: Age 4
Heavy shock cavalry designed to break enemy formations. Good against all.
Scorpio Crew: Age 2
Siege unit using bolt launchers for long-range anti-unit damage.
Onager Crew: Age 3
Heavy siege artillery dealing massive area structure damage.
Ballista Crew: Age 4
Precision siege weapon effective against units, armored and large targets. And vs buildings.
Imperial Engineer: Age 2
Support unit for repairs, siege construction, and defenses.
Vestal Priestess: Age 4
Fortress-trained support unit (Age 4) that heals allies and deals light divine damage.
Explorator: Age 1
Fast scout cavalary.
Hero Units
Centurio: Age 2
Officer hero supporting infantry. Can switch to throwing spear attack (effective vs flying units).
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Aura: nearest 10 units gain armor bonuses 5%
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unlimited build count
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no stacking
Signifer Legionis: Age 3
Standard bearer hero with regeneration aura.
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build limit: 4 (Age 3), 6 (Age 4)
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aura does not stack
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Banner System: Each Signifer carries a unique legion standard optic variation.
Auxiliary Cavalry Commander: Age 3
Mounted cavalry support hero. Can switch to bow attack (effective vs flying units).
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+15% cavalry speed (Age 3)
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+20% cavalry speed (Age 4)
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aura does not stack
Dux Limitanei (West Rome Age 4)
Tank hero with divine & crush damage.
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Aura: small attack speed boost for allied troops
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+10% damage to nearby units
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Buildlimit: 2
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Aura not stacking
Strategos Imperialis (East Rome Age 4)
Chariot commander hero.
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Aura: +12.5% hack & pierce armor to nearby units
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Buildlimit: 2
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Aura not stacking
Legatus Aeternum (Imperium Aeternum Age 4)
Supreme commander hero.
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Aura: +25% ability cooldown reduction + small armor bonuses (+5% / +5%)
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Buildlimit: 2
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Aura not stacking
Age IV: Divine Power â Summon 2 Heroes:
Name : Fulfillment of the Oath by the Mighty
Imperator
Tank hero with taunt ability (God Power unit).
Consul
AOE range damage hero (God Power unit).