Disclaimer!
- This concept requires the Celts to be released first. That means I explicitly don’t want the Romans to be the next pantheon.
- The Roman pantheon is not the same as the Greeks. The Roman themselves thought the Greek gods where the same as their gods but they also thought the Germanic, Celtic and Egyptian gods where the same. Jupiter was not just Zeus but also Thor.
Major Gods
Jupiter
As the main god of the Roman pantheon he is impossible to ignore. He is focused on expansion and construction.
Bonuses:
- Military Barracks units can build Military buildings, fortifications and Town Centres (But slower then Architects)
- Buildings slowly regenerate HP
- Architects cost -10 Wood
- Can train 1 Aquilifer at the Military Academy that boosts all nearby units but debuffs all units globally when he dies.
Juno
Wife of Jupiter who is often jealous of her husbands affairs. She is focused on economy and Auxiliary units.
Bonuses:
- Town Centres work 5%/10%/15%/20%/25% faster in Archaic/Classic/Heroic/Mythical/Wonder Age
- Starts with goose scout (make noise when they encounter an enemy)
- Auxiliary Barracks units have 50% higher train limit
- One additional Vestal per Age.
Mars
He was not part of the Capitoline Triad but of the Archaic Triad which predated it. He is one of the most iconic Roman gods and of very important because of all their conquests. He is of course focused on war.
Bonuses:
- Architects can be promoted to Velites. And those can the promoted further. Architect → Velites →Hestatus → Princeps → Triarius
- Destroying enemy buildings gives you free Slaves
Age up Mechanic
Unlike other pantheons the Romans don’t age up by researching a technology at the Town Centre. They instead build a Temple for the god they are aging up with. Using one Architect they are slower at aging up then other pantheons but they can use more to age up faster.
Their normal Temple is replaced by “Temple of major god”.
Each Temple has a unique bonus they give when you sacrifice an animal.
Once unlocked you can build more of each Temple. Additional ones just cost as much as normal Temples.
Favour
Romans primarily gain favour by sacrificing animals. The amount of favour they gain depends on what animal they sacrifice at which Temple and how much food they have. So it can be worth waiting for them to fully fatten.
The 2nd way to gain favour is by having Vestals working at a Temple. But they are limited in number.
Military Units
Military Barracks:
- II: Veles (Skirmisher and Scout. Good against Archers)
- II: Hestatus (All round Infantry with charged ranged attack)
- II: Princeps (Heavy Infantry with bonus damage vs. Infantry)
- II: Triarius (Elite Infantry with bonus damage vs. Cavalry. Get stronger when allied units die nearby.)
Hestati are you main unit. They look like the typical Legionary when fully upgraded. The Principes are the there to break the enemy lines with their bonus against infantry and good hack armour while the Triarii are the last resort back line. They get stronger when your other units die so you should try to keep them out of the fight until the end.
Velites are your Scout and Skirmisher unit. They are fast and your main counter against enemy Archers.
Military Academy:
- III: Eques (Cavalry, naturally good against Archers but without bonus damage)
- III: Centurion (Infantry that increases movement and attack speed of nearby Infantry)
Centurions are essential to make increase the efficiency of your Infantry. With the help of Centurions they can march faster and hit harder. Their aura gets increased with Heavy and Champion upgrades (Medium is free).
Castellum (Fortress):
- III: Scorpion (Good against Infantry and Archers. Does pass through damage)
- IV: Onager (Good against buildings)
Auxiliary Barracks:
Units depend on what foreign gods you choose. Like the Age up Options there are 2 per age and they are different for each major god. Their numbers are limited but they cost less population so you can’t completely focus your army on them but it’s beneficial to add them to your army.
- II: Toxotes
- III: Hoplite
- IV: Hippeus
- II: Celtic unit
- III: Celtic unit
- III: Camel Rider
- IV: War Elephant
- II: Throwing Axeman
- IV: Huskarl
Yes some of those units are unlocked later then they are for the original civ.
Economy
Villagers
- Slave (Can not build buildings beside Farms, Houses and Drop off buildings)
- Architect (Cost 70 Wood, chop Wood Faster but all other resources slower. Build as fast at Atlantean Citizens)
They start with 3 Slaves, 1 Architect and 1 Veles as a scout.
Slaves can be stolen by enemies. When enemy units stand next to Slaves for n Seconds they turn into Freedmen for the enemy player. Freedmen can build farms, houses and every civilisations drop of buildings (Economic Guilds function as universal drop off).
Buildings
- Have 3 drop of buildings like Egyptians but they do cost Wood
- Instead of one Temple they have a full page of different Temples depending on which god they choose
Livestock Pan
- Limited in Number (1 per Age)
- Slowly generate free Herdables
- You can choose between different ones
- Default herdable are geese that also function as scouts
Road
- Build in a line like a wall
- All units walk faster on roads, including trade
- Enemy and allied units get half of the buff
- Can be destroyed by enemies
Heroes
Vestals
- Limited in number
- Limit increases by 1 per Age (2 for Juno)
- Can buff buildings (different then Pharaoh)
- Can generate favour at temples
- Can pick up relics
- Can not fight
Building buff
- Drop off buildings: increase nearby worker work in a short range (no extra resources like Egyptians)
- Military buildings: reduce unit cost
- Livestock Pan: generate herdables faster
- Town Centre: boost nearby construction speed
- Dock: reduce unit cost
- Markets: reduce trader cost
- Fortifications can not be buffed
- Unfinished buildings can not be buffed
Flamines
- Main Hero units
- Limited to 1 per God you choose
- Have abilities based on the Gods you choose
- They all have the same base stats (unlike Greek heroes)
Minor Gods and Myth Units
Roman mythology was more focused on people and less on Monsters but there are a lot of local myths from ancient Italy to find enough myth units.
I will look into that later though.
Romans need twice as many Minor Gods because they have additional foraging gods for their Auxiliary Barracks. Those are all already existing gods though, including major gods.