Cavalry and Archer civ. (actually, just Skirmisher)
Today’s meta is either archers or cavalry, so I wanted to create a civ that’s good against archers and cavalry but weak against infantry.
Bonuses:
- Mill and Lumbercamp upgrades provide +2 extra carry capacity each for Farmers and Lumberjacks.
- Hussar upgrades free.
- Skirmishers +1 attack starting castle age and another +1 attack in imperial age.
Unique Units:
- Portar (Unique Halberdier Upgrade; like Imperial Camel Rider or Imperial Skirmisher: +10 HP, +1 Pierce Armor)
- Nemesi (Cavalry with Lance & Shield: Good vs Archers and Cavalry, weak vs Infantry. 70 food; 70 gold. 80 HP, attack 8, armor 1, pierce armor 2, bonus damage vs cavalry)
Unique Techs:
- Scorched Earth (Gain back 50% resources of a destroyed building, 25% for stone structures)
- Order of the Dragon (Scout Line and Knight Line 10% cheaper and +1 pierce armor)
Missing Archery:
- Crossbowman
- Hand Cannoneer
- Elephant Archer
Missing Barracks:
- Gambesons
- Champions
Missing Stables:
- Camels
- Seppe Lancers
- Battle Elephants
Missing Siege
- Siege Ram
- Siege Onager
- Heavy Scorpions
- Bombard Cannon
Blacksmith:
Docks:
- Heavy Demolition Ship
- Elite Cannon Galleon
- Gellon
University:
- Keep
- Bombard Tower
- Arrowslits
Castle:
Monastery:
- Redemption
- Sanctity
Eco:
- Stone Shaft Mining
Banner:
(without the crown)
Architecture:
- Eastern European / Balkan, if another one is formed.