Issue:
Hunting Cabin gold income preview accounts for trees that have been completely mined out.
In reality a Hunting Cabin does not generate gold from the fully gathered trees - which is expected behaviour.
This must be a UI bug.
Trigger Event:
Selecting a vill, selecting a Hunting Cabin blueprint, hovering over an area with depleted trees in range of the Hunting Cabin.
Repro Steps:
- Select a vill
- Click Hunting Cabin in the list of available buildings
- Hover over an area with depleted trees in the range
- See the estimated gold income being higher than it will be in reality since it takes depleted trees into account


