I don’t know why the balance never increase the range of Strelet to counter some long-ranged cavalry? In AoE4, Streltsy is the strong gunpowder infantry.
If Strelet increase the range, they will become too OP. How about let Strelet become the Musketeer type units? Then give the Russians a normal skirmisher instead of original Musketeer?
4 Skirmishers (obtain in age 3.)
the cost: 50 * 4 * 0.75= 150f, 65 * 4 * 0.75= 195g
-20% atk and hp. (12 and 96 in age 2)
-10% producing time. (33s * 0.9 = 29.7s)
the cards of Musketeer change to the Skirmisher.
10 Strelets (add Heavy Infantry tags, some Musketeer techs will work for Strelet)
HP: 90->115 (civ bonus: 115 * 0.8= 92)
Resistance: 30% Ranged → 20% Melee
Range: 14->12
Damage (Ranged): 10->18 (civ bonus: 18 * 0.8= 14.4)
Damage (Melee): 5->10 (civ bonus: 10 * 0.8= 8) ; multiplier vs Cavalry 4 , vs Shock Infantry 3.
Damage (Siege): 9-> 12 (civ bonus: 12 * 0.8= 9.6)
10 Strelets cannot kill 1 normal Musketeer by 1 shots. (14.4 * 10= 144)
5 Musketeer can kill this Strelets by 1 shots. (23 * 5= 115)
The cards:
- Suvorov Reforms: Strelets transform into Skirmishers
- National Redoubt: Enable the Infantry to construct Forts. Skirmishers +10% atk and hp.