Samurai launcher shoud be nerfed

This is how it works on soldado. But their siege attack is completely replaced by a grenade launcher. That is, they will simply “release” the charge and go at the same speed to destroy buildings. Then this should be done according to the bandido principle. They have a normal siege attack, but dynamite can be used against buildings as a charge.

Then no one will use this card. Because in an attack on factories, speed is more important than firing range. In addition, samurai already have a very strong siege attack without a grenade launcher.

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It doesn’t do that tho. So all it ends up being is lame.




20 seconds.

This is on the same level of lame as TAD Oprinches, except that they counter cav and can be trainer from Daymios at the back of your base. In a normal 1v1 I can see this being OP, in team games and specially FFA this is busted as hell

Yeah samurai are good enough at blasting through buildings without this. It should be removed. Also shoguns should not be able to build artillery units another super annoying lame strategy people do.
Side note, someone mentioned Ottomans grens they need nerfed, should not have bonuses against artillery,(sorry for off topic comment.)

The Umbarazis can go directly to the factories or any important building, ignoring even the melee cavalry attack.

I think it is a unit with too many hit points.

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Humbs are just unbalanced in every way, the HP(and dmg) are justified by it costing more but that gets completely negated because they get 20% cheaper in age4 making them cheaper than their way weaker counterparts

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Correction, if I may; over 20% cheaper because the guard up reduces it a little too…

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