Scenario Editing: Is AIs not recognizing replaced units a bug?

For example, if with the trigger all villagers are turned into knights, the AI will try to have those knights to keep collecting, instead of sending them to fight.

Same when I tried to turn an explorer into a King. The AI would keep using the king to explore, leading to its defeat (the king got killed).

Any ideas? Is this a bug? How to prevent this?

Maybe the AI needs a special script to do that? Because when the Burgundian AI uses flemish rev it does use the militia like any other military unit.

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