Scenario Editor: adding solar barge to another ship

I’ve been trying to make a scenario where you can have pirate ships as an egyptian, instead of having kebenits.
That works. But i also want the technology “Solarbarge” to work on those ships.
So i have tried in multiple ways.

I’ve added a trigger:

  • condition: timer seconds
  • condition: player tech is active
  • effect: Protounit: Action Special Effect with ProtoUnit
    And this works. And i’ve tried to change the duration which is the lifespan of the seasnakes. But that doesn’t seem to work. So eventually you end up with a lot of seasnakes.
    That’s one bug.

Then i tried adding it anoter one with a trigger:

  • Protounit: Set Unit Type
    But here we do not have the option to give it the type “Kebenit” which i do see being used in the Techtree looking for a unittype Kebenit.
    Could it be possible to add a Unit Type “Kebenit” as an option in the trigger Protounit: Set Unit Type?

I tested the lifespan trigger and it works fine?

EDIT: Nevermind, it only works with seasnakes placed in the editor. I see what you mean now.

EDIT Again: Yeah, I don’t think you can really do anything to fake it.

Yea i’ve also tried adding lifespan in the protounit modify data.
But it will still spawn many snakes in a shirt time.

When I tried modifying the lifespan all the snakes died instantly when spawning, regardless of how long I set it to. I assumed this is what you meant by it being bugged.

Yea but also it keeps spamming snakes with me.
I only wanted it to spawn one snake per ship. And i have 8 ships. Instead i have 100 snakes around the enemy ships.

It will spawn 1 snake per ship per arrow. You can’t really so anything about that.