I’ve been trying to make a scenario where you can have pirate ships as an egyptian, instead of having kebenits.
That works. But i also want the technology “Solarbarge” to work on those ships.
So i have tried in multiple ways.
I’ve added a trigger:
- condition: timer seconds
- condition: player tech is active
- effect: Protounit: Action Special Effect with ProtoUnit
And this works. And i’ve tried to change the duration which is the lifespan of the seasnakes. But that doesn’t seem to work. So eventually you end up with a lot of seasnakes.
That’s one bug.
Then i tried adding it anoter one with a trigger:
- Protounit: Set Unit Type
But here we do not have the option to give it the type “Kebenit” which i do see being used in the Techtree looking for a unittype Kebenit.
Could it be possible to add a Unit Type “Kebenit” as an option in the trigger Protounit: Set Unit Type?