[Scenario Editor] Beach type not generate correctly

:arrow_forward: GAME INFORMATION

  • GAME BUILD #: 101.102.28520.0 (#94056) 12194550
  • GAME PLATFORM: Steam
  • OPERATING SYSTEM: Windows 10

:arrow_forward: ISSUE EXPERIENCED

Scenario Editor’s feature does not work as intended like in the past.
Using water brush does not create the correct type of beach
The bug has remained across two previous patches till this patch.
Happens even on ROR or base game AOE2

:arrow_forward: FREQUENCY OF ISSUE

  • 100% of the time / matches I play (ALWAYS)

:arrow_forward: REPRODUCTION STEPS

Here’s the steps to reproduce the issue:

  1. In scenario editor, choose terrain and choose water brush.
  2. Set beach type, in my case was “white/ice/white vegetable”. Basically every type of beach beside default one.
  3. Draw it on map

:arrow_forward: EXPECTED RESULT

Beach should be generated with correct types. In my case, it generates default beach even though it supposes to be ice beach or others.

This proves to be a high problem when designing snowy map/ rocky map. You have to substitute it with manual beach drawing, which is time inefficient.

Needless to say it will leave a bad impression.

:arrow_forward: IMAGE

Video Link: Gofile - Your all-in-one storage solution

Notice the beach type I selected in the bottom and the left interface. I only use the default and ice beach.

:arrow_forward: GAME FILES (SAVE / RECORDING)

No file. Reproduce issue through scenario editor.

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