# Scenario Editor Bugs

**URL:** <https://forums.ageofempires.com/t/scenario-editor-bugs/114242>\
**Category:** II - Report a Bug\
**Created:** [January 19, 2021, 6:17pm UTC](https://forums.ageofempires.com/t/scenario-editor-bugs/114242 "2021-01-19T18:17:28Z")\
**Posts on this page:** 4\
**Page:** 1

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**Author:** ![xWHIT3W0LFx](https://forums.ageofempires.com/user_avatar/forums.ageofempires.com/xwhit3w0lfx/32/109147_2.png) [@xWHIT3W0LFx](https://forums.ageofempires.com/u/xWHIT3W0LFx)\
**Post date:** [January 19, 2021, 6:17pm UTC](https://forums.ageofempires.com/t/scenario-editor-bugs/114242/1 "2021-01-19T18:17:28Z")

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A little reminder that there are still a lot scenario editor bugs (probably more than I listed below).

[![](https://forums.ageofempires.com/uploads/default/original/3X/b/7/b769d964e9a3079413c9d6bbc5d02c284e2f0955.jpeg "Bug Update: Scenario Editor Edition") ](https://www.youtube.com/watch?v=zTupNo99FZc)

> [@Game crashes when tried to crazily click at "Delete Trigger" button to delete some triggers](https://forums.ageofempires.com/t/game-crashes-when-tried-to-crazily-click-at-delete-trigger-button-to-delete-some-triggers/110728):
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> arrow_forward GAME INFORMATION BUILD #: 43210 PLATFORM: Steam OS: Windows 10arrow_forward ISSUE EXPERIENCED In editor, I created several triggers with effects&conditions which are all about “xxx Object xxx”. And I crazily clicked on the “Delete Trigger” button while effect/condition was selected, then one trigger was deleted, then game stucked for a while, then two deleted & play a loud button sound, then game stucked, then game crashed suddenly. arrow_forward FREQUENCY OF …

> [@XS script does not accept non-ASCII chars in strings](https://forums.ageofempires.com/t/xs-script-does-not-accept-non-ascii-chars-in-strings/111181):
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> arrow_forward GAME INFORMATION BUILD #: 43210 PLATFORM: Steam OS: Windows 10arrow_forward ISSUE EXPERIENCED I want to send a chat to display a value. But if I use non-ASCII chars in a string(such as “×”, “√”, full-width chars, Chinese chars…), the Editor would return a msgbox with text: Error 0047 "could not parse the code for '\<function name\>' function". or Error 0049 "could not emit quads for '\<function name\>' function". Excamples that will cause error: void chatValue\_1() { …

> [@Game crashes and becomes slower if replace a normal soldier with an \[Invisible Object\] in Editor](https://forums.ageofempires.com/t/game-crashes-and-becomes-slower-if-replace-a-normal-soldier-with-an-invisible-object-in-editor/111269):
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> arrow_forward GAME INFORMATION BUILD #: 43210 PLATFORM: Steam OS: Windows 10arrow_forward ISSUE EXPERIENCED The crash bug about replacing someone with [Invisible Object] has existed since 2019/11/14. In Editor, if we use “Repalce Object” effect to replace a normal soldier such as Archer(Type#70 in Advanced Genie Editor) with an [Invisible Object], game will stuck for a while and crash. Moreover! After the crash, if I open AoE2DE again, it will spend a looooong time (\>4 minutes, but…

> [@Scenario editor crashes the second time a random map is generated](https://forums.ageofempires.com/t/scenario-editor-crashes-the-second-time-a-random-map-is-generated/108617):
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> arrow_forward GAME INFORMATION BUILD #: latest PLATFORM: Steam OS: Windows 10arrow_forward ISSUE EXPERIENCED the game crashes arrow_forward FREQUENCY OF ISSUE 100% of the timearrow_forward REPRODUCTION STEPS open the scenario editor choose a random map (eg. arabia or nomad or anything) select large 8 player click generate click generate again

> [@Map displaying completely black ground under units and buildings when a unit or building is selected to move in editor mode](https://forums.ageofempires.com/t/map-displaying-completely-black-ground-under-units-and-buildings-when-a-unit-or-building-is-selected-to-move-in-editor-mode/111133):
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> arrow_forward GAME INFORMATION BUILD #: 43210 PLATFORM: Steam OS: Windows 7 PC is more than capable of handling AOE2DE on maxed settings, but I still run it on lower settings. UHD graphics pack installed, all drivers updated, verified integrity of game files arrow_forward ISSUE EXPERIENCED While in editor mode, selecting a building or unit causes the textures of the ground to become black, only while attempting to move a unit or building. Cannot create any maps, cannot see textures, …

> [@\[BUG\] \[Scenario Editor\] Modify Attribute Effect not removing visual glow from heroes/not adding visual glow to units](https://forums.ageofempires.com/t/bug-scenario-editor-modify-attribute-effect-not-removing-visual-glow-from-heroes-not-adding-visual-glow-to-units/111895):
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> arrow_forward GAME INFORMATION BUILD #: 43210.0 PLATFORM: Steam OS: Windows 10arrow_forward ISSUE EXPERIENCED I am trying to remove the hero glow from the Jarl and Vasco de Gama units for a scenario in which non-traditional units may be produced at regular buildings for certain players. However, these units are not meant to portray special units or regenerate health, so I would like to remove their glow. Modifying their Hero Status attribute by setting it to zero only prevents them f…

> [@Water in scenario editor doesn't render properly](https://forums.ageofempires.com/t/water-in-scenario-editor-doesnt-render-properly/112543):
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> arrow_forward GAME INFORMATION BUILD #: 101.101.43210.0 5867313 PLATFORM: Steam OS: Windows 10arrow_forward ISSUE EXPERIENCED Water will only render 3d effects and waves after testing. And even then, only the water painted in after testing will remain so. Worse is (from the image you can’t see it) that the beach waves are frozen in time (during editing and in-game) as in - they don’t animate. arrow_forward FREQUENCY OF ISSUE 100% of the time / matches I play (ALWAYS) …

> [@Lots of crashing while using Layering mode in Scenario Editor](https://forums.ageofempires.com/t/lots-of-crashing-while-using-layering-mode-in-scenario-editor/113864):
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> arrow_forward GAME INFORMATION GAME BUILD #: 43210 GAME PLATFORM: Steam OPERATING SYSTEM: Windows 10arrow_forward ISSUE EXPERIENCED In the scenario editor, my game crashes very frequently whenever I use the layering function for terrain. This is especially common when I am applying underbrush layers over non-underbrush layers. Because of this, I’m forced to save my progress constantly, or else I may lose a ton of progress on whatever scenario I was working on. arrow_forward FREQU…

> [@Secondary projectiles behave as if they had an area attack](https://forums.ageofempires.com/t/secondary-projectiles-behave-as-if-they-had-an-area-attack/112682/11):
>
> I did find one workaround, but that workaround is really bad and shouldn’t even be considered a workaround. what I could do is give chu ko nus only one projectile and then divide their reload time by the number of projectiles they had. but that would look stupid. you would have a chu ko nu with a machine gun. same for every other unit with secondary projectiles like castles. also for the asthetic it needs to have multiple projectiles. seeing many arrows fly somewhere just feels satisfying to me.…

> [@Map Editor: Set player visibility not working for P1](https://forums.ageofempires.com/t/map-editor-set-player-visibility-not-working-for-p1/114114):
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> arrow_forward GAME INFORMATIONpoint_down These details are CRITICAL; DO NOT skip them or your issue may not be reviewed. GAME BUILD #: VERSION 101.101.43210.0 5867313 GAME PLATFORM: Steam OPERATING SYSTEM: Windows 10arrow_forward ISSUE EXPERIENCEDpoint_down DESCRIBE THE ISSUE IN DETAIL (below). LIMIT TO ONE BUG PER THREAD. When using the ‘set player visibility’ feature in the scenario editor it does not work when player 1 is the target. arrow_forward FREQUENCY OF ISSUE …

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**Author:** ![Harooooo1](https://forums.ageofempires.com/user_avatar/forums.ageofempires.com/harooooo1/32/137793_2.png) [@Harooooo1](https://forums.ageofempires.com/u/Harooooo1)\
**Post date:** [January 21, 2021, 6:47pm UTC](https://forums.ageofempires.com/t/scenario-editor-bugs/114242/2 "2021-01-21T18:47:44Z")

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Yeah there’s quite many issues with the Scenario Editor atm. I wish they would focus on it a bit more in a patch, since the Scenario Editor is a great place where many new interesting ideas and modes were first created.

I added these bugs you mentioned to my unofficial list of bugs also

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**Author:** ![Krambas](https://forums.ageofempires.com/user_avatar/forums.ageofempires.com/krambas/32/137917_2.png) [@Krambas](https://forums.ageofempires.com/u/Krambas)\
**Post date:** [January 24, 2021, 8:53am UTC](https://forums.ageofempires.com/t/scenario-editor-bugs/114242/3 "2021-01-24T08:53:29Z")

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I want to add a small one:  
Using the **Swap Players** button switches all resources and options except for **Pop Limit**.

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**Author:** ![Hainaut183](https://forums.ageofempires.com/user_avatar/forums.ageofempires.com/hainaut183/32/47875_2.png) [@Hainaut183](https://forums.ageofempires.com/u/Hainaut183)\
**Post date:** [January 26, 2021, 1:59am UTC](https://forums.ageofempires.com/t/scenario-editor-bugs/114242/4 "2021-01-26T01:59:42Z")

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The black tile glitch still hasn’t been resolved.
