Scenario Editor: Cinematic: Fade Screen OFF allows UI to still show on large & heavily detailed maps

  • Game Version: v.100.17.51177.0 (509929R)

  • Build Number: ?

  • Platform: Steam /

  • Operating System: Windows 11

Issue:

Using the Cinematic: Fade Screen with the Fade set to OFF on a map that is large and/or very detailed.

Trigger Event:

Multiple maps I’ve made use the Cinematic: Fade Screen with Fade OFF, but the UI flashes for a few seconds before it actually turns black and fades from black. I tested it again with a main campaign scenario (Fall of the Trident 01) and it occurs on that map as well if you overload the map with a lot of stuff.

Testing this can be done easier by opening a campaign map and expanding & such below. I used the Terrain Copy & Terrain Paste to copy & paste massive sections of the map (including terrain, textures, buildings, nature objects, but not units).

Repro Steps:

  1. Expand a map to a large size
  2. Place a LOT of detail across the map. See the Trigger Event section for more detail on this.
  3. Make a FIRST trigger that is set to Active & Run Immediately.
    4.To the FIRST trigger: Add the Effect of Cinematic: Fade Screen with the Fade set to OFF.
  4. To the FIRST trigger: Add the Effect of Cinematic: Toggle Cinematic Mode with Mode set to ON & Letterbox set to OFF.
  5. To the FIRST trigger: Add the Effect of Render: Fog/Black Map with Fog of War & Black Map both set to OFF.
  6. To the FIRST trigger: Add the Effect of Camera: Cut to View. Use the Set Cut button to set its cut to a location you wish to view during the test.
  7. To ensure the cinematic ends, we must add a SECOND trigger with Active not checked!
  8. To the SECOND trigger: Add the Effect of Cinematic: Toggle Cinematic Mode with Mode set to OFF & Letterbox set to OFF.
  9. To the SECOND trigger: Add the effect of Fog/Black Map with Fog of War & Black Map both set to ON.
  10. To the SECOND trigger: Add a condition of Timer: Seconds with Seconds set to 5.
  11. To the FIRST trigger: add a new Effect of Trigger: Activate, and set its setting called ‘Trigger’ to the SECOND trigger.
  12. Test. The scenario appears to show the UI for a few seconds

The site won’t let me put more than one image in a post, so I’ve posted more images in replies.

The site won’t let me put more than one image in a post, so I’ve posted more images in replies.