# Scenario Editor is a joke, for a remake of a remake

**URL:** <https://forums.ageofempires.com/t/scenario-editor-is-a-joke-for-a-remake-of-a-remake/105592>\
**Category:** II - Report a Bug\
**Created:** [October 25, 2020, 12:46pm UTC](https://forums.ageofempires.com/t/scenario-editor-is-a-joke-for-a-remake-of-a-remake/105592 "2020-10-25T12:46:18Z")\
**Posts on this page:** 1\
**Showing post:** 6

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**Author:** ![BouffantBloom32](https://forums.ageofempires.com/user_avatar/forums.ageofempires.com/bouffantbloom32/32/30879_2.png) [@BouffantBloom32](https://forums.ageofempires.com/u/BouffantBloom32)\
**Post date:** [November 21, 2020, 9:35pm UTC](https://forums.ageofempires.com/t/scenario-editor-is-a-joke-for-a-remake-of-a-remake/105592/6 "2020-11-21T21:35:21Z")

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As it turns out propably a lot of Object Attributes work, but the issue which let me conclude that nothing is working is due to the fact that the Unit can’t be modified beforehand (e.g Change the Name). Changing Name of Objects is my bread and butter in my scenario editing and therefore I assumed it was bugged. Thanks for revisiting, tho know I know that I have to modify the unit and THEN rename it, which is a bit clunky but ok I guess. One thing tho: “Regeneration Rate” is not working? Afaik that never worked for me (and it doesn’t work on heroes)

Also since you are here  
could you please help me out here

> [@Looping an Inversed "Object Selected (Multiplayer)" does not have the desired effect](https://forums.ageofempires.com/t/looping-an-inversed-object-selected-multiplayer-does-not-have-the-desired-effect/108850/):
>
> arrow_forward GAME INFORMATION BUILD #: Newest PLATFORM: Steam / OS: Windows 10 /arrow_forward ISSUE EXPERIENCEDquestion Object Selected (Multiplayer) as Looping Trigger and on Reverse Condition doesn’t work. Basically, when you have a Looping Trigger with Inverse Condition Object Selected, the trigger still fires even tho the Unit is selected. But at half the time. I would expect that this Trigger would only fire when the unit is NOT selected, But it still fires when the unit i…

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