[Scenario Editor] Testing scenario with Mayans, Chinese and Goths permanently changes scenario

:arrow_forward: GAME INFORMATION

  • GAME BUILD #: 101.101.45340.0 6228353

:arrow_forward: ISSUE EXPERIENCED

Every time you have a Goth, Mayan, or Chinese player and test a scenario it permanently changes the scenario. For Chinese and Mayans it adds additional villagers near the town center. For Goths, it adds a +10 population limit if the player is in the imperial age. It seems even the devs suffer from this bug since in the Alaric campaign mission 4 the max pop limit is now 220 even though the description says 210. The other resources don’t seem to be affected. Probably because the minus to them doesn’t seem to be applied in the scenario or in the testing.

:arrow_forward: FREQUENCY OF ISSUE

Always

:arrow_forward: REPRODUCTION STEPS

  • Create a scenario.
  • Make player 1 Chinese (or Mayan).
  • Put a town center.
  • Test the map.
  • Resign.
  • Observe that 3 more villagers were placed near it. (they will stack on top of each other)
  • Retest for 3 more villagers.

For goths do the same just put the player in imperial age and observe the Pop Limit increase.

:arrow_forward: EXPECTED RESULT

These changes should be applied once you play the map but not to the scenario itself since repeated testing can break your map and remembering to undo these changes manually is extremely annoying.

Not sure if some other civs and their bonuses are affected and if they stack to infinity as these.

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