Scenario editor: trigger - Protounit Modify with unit type - adjusting fish food contains

  • Game Version: v.100.18.419.0

  • Build Number: 524707R

  • Platform: Steam

  • Operating System: Windows 10

Issue:

In the scenario editor I’m trying to use the effect “Protounit: Modify with unit type”, to change the amount of food that fish contain. Normally it’s infinite. I’m trying to change it to a few hundred. But this does not seem to work when playtesting. Might it be that the amount of food on a fish is hardcoded and can’t be changed?
I’ve tried to use “target unit”: “food” and field “add Contain type”.

Anyone who could help me with this? Or dev is this fixable?

Hey @JuryMusic777863, thank you for the report. The triggers you would want to use are:

  • Protounit: Set Flag to unset UnlimitedSupply flag for fish
  • Protounit: Modify Resource Data to set proper carry capacity
  • Protounit: Modify Resource Data to, then, finally, set resource amount

ah i completely read past that trigger, i didnt know there is protounit set flag, thank you!