Issue:
In the scenario editor I’m trying to use the effect “Protounit: Modify with unit type”, to change the amount of food that fish contain. Normally it’s infinite. I’m trying to change it to a few hundred. But this does not seem to work when playtesting. Might it be that the amount of food on a fish is hardcoded and can’t be changed?
I’ve tried to use “target unit”: “food” and field “add Contain type”.
Anyone who could help me with this? Or dev is this fixable?