Scenario editors, what assets do you want or think there should be?

You mean AoE2 RoR?
AoE1DE does not have gates.

It’s all on the wiki:

Heroes

  • Aristagoras Chronicles Aristagoras
  • Aristides Chronicles Aristides
  • Artaphernes Chronicles Artaphernes
  • Brasidas Chronicles Brasidas
  • Cleon Chronicles Cleon
  • Darius Chronicles Darius
  • Datis Chronicles Datis
  • Leonidas Chronicles Leonidas
  • Lysander Chronicles Lysander
  • Pericles Chronicles Pericles
  • Themistocles Chronicles Themistocles

Hero ships

  • Artemisia Chronicles Artemisia
  • Dionysius Chronicles Dionysius
  • Themistocles Chronicles Themistocles, Warship

Units

  • Bactrian Archer Chronicles Bactrian Archer
  • Camel Raider Chronicles Camel Raider
  • Cretan Archer Chronicles Cretan Archer
  • Ekdromos Chronicles Ekdromos
  • Goat aoe2DE Goat (Unconvertible)
  • Greek Noble Cavalry Chronicles Greek Noble Cavalry
  • Mercenary Hoplite Chronicles Mercenary Hoplite
  • Mercenary Peltast Chronicles Mercenary Peltast
  • Rhodian Slinger Chronicles Rhodian Slinger
  • Sakan Axeman Chronicles Sakan Axeman
  • Scythian Axe Cavalry Chronicles Scythian Axe Cavalry
  • Sickle Warrior Chronicles Sickle Warrior
  • Sparabara Chronicles Sparabara
  • Tarantine Cavalry Chronicles Tarantine Cavalry

Buildings

  • Tent army small aoe2DE Greek Army Tent
  • Tent army small aoe2DE Greek Commander Tent
  • Temple Chronicles Oracle’s Temple
  • Sapper Tunnel Chronicles Sapper Tunnel

Decorations

  • Marble cliff type
  • Garden piece
  • Archaic fence piece
  • Hedge
  • Shrine
  • Athena statue
  • Ares statue
  • Tropaion
  • Weapon rack
  • Table
  • Pillar
  • Potted plant
  • Siege weapons under construction
  • Siege camp eqiupment
  • Ruined wall
  • Shipwreck
  • Leather tanning rack
  • Market stall
  • Stake barricade
  • Mesopotamian tomb
  • Mesopotamian ruins
  • Mediterranean ruins
  • Fire shrine
  • Grape vine fence
  • Coin pile
  • Shells
  • Lavendar bush
  • Tholos shrine
  • Treasure chest
  • Sacred Tree
  • Athenian, Achaemenid, and Spartan flags
  • More Broken Cart variations
6 Likes

YeahI I meant ROR. I keep forgetting we have “three” editions of AOE 1 LOL.

I WANT IT ALLLLLLLLLLLLLLLLLLLLLL!

4 Likes

You can create your own AI. I have made Goths train Norse swordsmen and Huns train Mangudai and Steppe Lancers

That’s what I thought, but I don’t think my knowledge is sufficient to program an AI :slight_smile:
I tried using a trigger, but it didn’t work. Although I have to say, it was only a short attempt so far. For some reason the game then crashed. Ultimately, you have to accept to a certain extent that the idea behind the game is different than the one with which I play it. Either way, I enjoy it and certain things that I would still like contradict the basic idea behind the game anyway. Neither more diplomacy nor economics, for example, can be expected. Which is also ok.

1 Like

Just phone it like all programmers do and use an already existing campaign AI. I can send you the one I did OR you can download the mod yourself.
It’s called Roman vs Huns or Coming of the Huns, I don’t remember.

Need a chimps, trees with monkeys in it, huntable birds in the sky, emus, sharks that can kill villagers if near the shore (I would love to see the ai villagers get eaten haha), foxes, bats.

2 Likes

It would also be nice to have alternative fortresses and castles. I would pay money to have more castles and monasteries that are unique to the scenario editor. I want a Malay mosque, Khmer and Thai post 1300 temple that looks more like the temples now. I would love a colorful Meso architecture.

2 Likes

The fortress building in the editor needs multiple skins like the trade workshop does.

1 Like

Having multiple skins for folwark will also come very handy for use of that building in scenario designs. It already has the dark age skin.

In case of Caravanserais and Donjons we have Trade Workshop and Fortified Tower to use as a replacement.

1 Like

I wish for a feature to toggle unit/AI behaviors, something like:

  • Land units actively attack ships if reachable (Just like how ships actively attack land units now)
  • Trade units and fishing ships stop wandering around
  • Anit-building siege actively attacks enemy (Rams and Trebuchets)
  • Units that do friendly fire (e.g. Mangonel-line, Dromon) to not avoid firing if if the target is too close to ally units

I know some of it can be done through custom AI, but some are not, anyway an easier way to do it is appreciated

We all downloaded some 3-4 gb of extra graphics after the DLC release, yet if we do not own the DLC there is no way to even view the antiquity skins in scenario editor.

I always hated Company of Heroes 2 for doing such malpractice of increasing download size in the form of skins that you cannot use (unless you buy them). Now Age of Empires 2 is treading on the same path.

Earlier there was the excuse that you can atleast play against the civ in multiplayer and hence the extra graphics download. Now even that option is not there.

Its such an unethical practice

You can play against Chronicles civilisations in multiplayer even if you don’t own the DLC.
You can also use player generated content using Chronicles exclusive campaign only units as far as I know.

2 Likes

What I miss the most personally is the possibility to change the terrain during a scenario. I guess it’s pretty radical but the fact you can’t means that a broken bridge will stay broken even if you make it “repair” through triggers: units won’t still be able to walk on it cause the game doesn’t change the terrain under the broken bridge which is water.
There are workarounds but it would be better if terrain could somehow change, at least regarding bridges.

2 Likes

How ? The game mode of Chronicles in Main Menu itself is greyed out for all those who do not own the DLC.

No you cannot

Host a lobby (or join one) with all civilisations enabled.
Changing to the Chronicles tab actually only changes the default setting and the order of civilisations in the civilisation selection (Moving Chronicles civs from the end to the top).
You can also enable all civilisations in single player skirmish. Not sure if you can pick Chronicles civs as AIs if you don’t have Chronicles.

For doing any of that you need to enter chronicles game mode in main menu which is not available to click.

I have the DLC so I can’t tell you what settings are available without the DLC.
But I can enable Chronicles civilisations WITHOUT switching to the Chronicles tab.
I can just to into Skirmish or multiplayer and then change the lobby settings to all Civilisations.
In the Settings on the right there is a new option called “Civilisation Set” you need to change that to all civilisations, then it allows you to pick the Chronicles civilisations in the civilisation picker.
The setting on top of the civilisation picker itself is just a filter option. I know this confused me at the beginning because it looks like it’s a lobby setting but it isn’t.

If you change to the Chronicles tab it just changes the default lobby setting to all civilisations.

I don’t know if the lobby setting is limited when you don’t have the DLC though but you should at last be able to join lobbies that have all civilisations enabled even if you don’t own the DLC.

1 Like

Players who don’t own Chronicles can access all new units (including heroes) in the Scenario Editor, except for those that are regional skins of existing units.
But those skins and the new archictecture (and their names, descriptions and icons) can be brought into custom scenarios with the Modify Attribute trigger. Of course, that’s a very cumbersome method if one would just like to view all the new graphics.