You mean AoE2 RoR?
AoE1DE does not have gates.
Itâs all on the wiki:
Heroes
Aristagoras
Aristides
Artaphernes
Brasidas
Cleon
Darius
Datis
Leonidas
Lysander
Pericles
Themistocles
Hero ships
Units
Bactrian Archer
Camel Raider
Cretan Archer
Ekdromos
Goat (Unconvertible)
Greek Noble Cavalry
Mercenary Hoplite
Mercenary Peltast
Rhodian Slinger
Sakan Axeman
Scythian Axe Cavalry
Sickle Warrior
Sparabara
Tarantine Cavalry
Buildings
Decorations
- Marble cliff type
- Garden piece
- Archaic fence piece
- Hedge
- Shrine
- Athena statue
- Ares statue
- Tropaion
- Weapon rack
- Table
- Pillar
- Potted plant
- Siege weapons under construction
- Siege camp eqiupment
- Ruined wall
- Shipwreck
- Leather tanning rack
- Market stall
- Stake barricade
- Mesopotamian tomb
- Mesopotamian ruins
- Mediterranean ruins
- Fire shrine
- Grape vine fence
- Coin pile
- Shells
- Lavendar bush
- Tholos shrine
- Treasure chest
- Sacred Tree
- Athenian, Achaemenid, and Spartan flags
- More Broken Cart variations
YeahI I meant ROR. I keep forgetting we have âthreeâ editions of AOE 1 LOL.
I WANT IT ALLLLLLLLLLLLLLLLLLLLLL!
You can create your own AI. I have made Goths train Norse swordsmen and Huns train Mangudai and Steppe Lancers
Thatâs what I thought, but I donât think my knowledge is sufficient to program an AI
I tried using a trigger, but it didnât work. Although I have to say, it was only a short attempt so far. For some reason the game then crashed. Ultimately, you have to accept to a certain extent that the idea behind the game is different than the one with which I play it. Either way, I enjoy it and certain things that I would still like contradict the basic idea behind the game anyway. Neither more diplomacy nor economics, for example, can be expected. Which is also ok.
Just phone it like all programmers do and use an already existing campaign AI. I can send you the one I did OR you can download the mod yourself.
Itâs called Roman vs Huns or Coming of the Huns, I donât remember.
Need a chimps, trees with monkeys in it, huntable birds in the sky, emus, sharks that can kill villagers if near the shore (I would love to see the ai villagers get eaten haha), foxes, bats.
It would also be nice to have alternative fortresses and castles. I would pay money to have more castles and monasteries that are unique to the scenario editor. I want a Malay mosque, Khmer and Thai post 1300 temple that looks more like the temples now. I would love a colorful Meso architecture.
The fortress building in the editor needs multiple skins like the trade workshop does.
Having multiple skins for folwark will also come very handy for use of that building in scenario designs. It already has the dark age skin.
In case of Caravanserais and Donjons we have Trade Workshop and Fortified Tower to use as a replacement.
I wish for a feature to toggle unit/AI behaviors, something like:
- Land units actively attack ships if reachable (Just like how ships actively attack land units now)
- Trade units and fishing ships stop wandering around
- Anit-building siege actively attacks enemy (Rams and Trebuchets)
- Units that do friendly fire (e.g. Mangonel-line, Dromon) to not avoid firing if if the target is too close to ally units
I know some of it can be done through custom AI, but some are not, anyway an easier way to do it is appreciated
We all downloaded some 3-4 gb of extra graphics after the DLC release, yet if we do not own the DLC there is no way to even view the antiquity skins in scenario editor.
I always hated Company of Heroes 2 for doing such malpractice of increasing download size in the form of skins that you cannot use (unless you buy them). Now Age of Empires 2 is treading on the same path.
Earlier there was the excuse that you can atleast play against the civ in multiplayer and hence the extra graphics download. Now even that option is not there.
Its such an unethical practice
You can play against Chronicles civilisations in multiplayer even if you donât own the DLC.
You can also use player generated content using Chronicles exclusive campaign only units as far as I know.
What I miss the most personally is the possibility to change the terrain during a scenario. I guess itâs pretty radical but the fact you canât means that a broken bridge will stay broken even if you make it ârepairâ through triggers: units wonât still be able to walk on it cause the game doesnât change the terrain under the broken bridge which is water.
There are workarounds but it would be better if terrain could somehow change, at least regarding bridges.
How ? The game mode of Chronicles in Main Menu itself is greyed out for all those who do not own the DLC.
No you cannot
Host a lobby (or join one) with all civilisations enabled.
Changing to the Chronicles tab actually only changes the default setting and the order of civilisations in the civilisation selection (Moving Chronicles civs from the end to the top).
You can also enable all civilisations in single player skirmish. Not sure if you can pick Chronicles civs as AIs if you donât have Chronicles.
For doing any of that you need to enter chronicles game mode in main menu which is not available to click.
I have the DLC so I canât tell you what settings are available without the DLC.
But I can enable Chronicles civilisations WITHOUT switching to the Chronicles tab.
I can just to into Skirmish or multiplayer and then change the lobby settings to all Civilisations.
In the Settings on the right there is a new option called âCivilisation Setâ you need to change that to all civilisations, then it allows you to pick the Chronicles civilisations in the civilisation picker.
The setting on top of the civilisation picker itself is just a filter option. I know this confused me at the beginning because it looks like itâs a lobby setting but it isnât.
If you change to the Chronicles tab it just changes the default lobby setting to all civilisations.
I donât know if the lobby setting is limited when you donât have the DLC though but you should at last be able to join lobbies that have all civilisations enabled even if you donât own the DLC.
Players who donât own Chronicles can access all new units (including heroes) in the Scenario Editor, except for those that are regional skins of existing units.
But those skins and the new archictecture (and their names, descriptions and icons) can be brought into custom scenarios with the Modify Attribute trigger. Of course, thatâs a very cumbersome method if one would just like to view all the new graphics.