Hey all,
I hope the right people can take note:
From the Modding Discord I’ve read that two GE_ triggers wouldnt trigger namely: “GE_BuildItemCancelled” or “GE_BuildItemStart”. Only “GE_BuildItemComplete” triggers. I’ve tested this with near identical functions and the breakpoint debugging clearly shows that the function is not being called when using this in a Rule_AddGlobalEvent trigger for instance.
Rule_AddGlobalEvent(Mod_AlmostHoused, GE_BuildItemComplete)
Rule_AddGlobalEvent(Mod_ProduceVillager, GE_BuildItemStart)
Oh Dev Gods, could this be fixed pretty please?