This thread feels like someone didn’t play AoE2 but claims they did.
Wall has been nerfed, Tower has been nerfed, Koreans’ extra range bonus becomes a castle age tech, Sicilians’ fast castle building bonus has been nerfed, and many other civs bonus are also nerfed, as other already mentioned.
Even if you didn’t play it, watch video/streaming/tournament, and everyone would tell you that those cheesing/forward strategies all come with a big risk as they all sacrifice eco.
Seriously if the topic is like “Persian TC need a nerf” or “Castle drop need to be nerfed”, maybe more people agree with you.
This reminds me of the discussion about Skirmisher:
Skirmishers don’t throw infinite Javelins and somehow hit harder to archers, but they represent the concept in history: lightly armed and mobile troopers who harass enemy formations, including archers.
In real life, they used bows, crossbows, javelins, etc. But the bows & xbows have been given to the archer-line, so they have javelins, a one-handed weapon that also allows them to hold a light shield - just like they did in history, and also represents the concept of pole weapons being cheap and common.
It’s all about concept.
You also can’t light a house with a sword but the tech Arson suggests they’re actually setting fires (AoE3&4 did a better job by giving units an alternative attack method of throwing touches). Sappers suggests the villagers digging under the building to cause it to collapse, The Murder hole icon shows the defenders of castle/tower dropping rocks, and go on.