Selected mods reset after a new event is out

:arrow_forward: GAME INFORMATION

:point_down: These details are CRITICAL; DO NOT skip them or your issue may not be reviewed.

  • GAME BUILD #: 6421374
  • OPERATING SYSTEM: Windows 10

:arrow_forward: ISSUE EXPERIENCED


Everytime there’s a new event is out, our selected mods reset and all previous event mods are activated automatically. We also lose the mods we got from Mods Browser (like small trees, etc.). We have to re-subscribe them after this happens and it’s really annoying to do that everytime!

:arrow_forward: FREQUENCY OF ISSUE

:point_down: How often does the issue occur? CHOSE ONE; DELETE THE REST!

ALWAYS when there’s a new event is out

happened with The Women of History Event too

:arrow_forward: REPRODUCTION STEPS

:point_down: List CLEAR and DETAILED STEPS we can take to reproduce the issue ourselves… Be descriptive!

Here’s the steps to reproduce the issue:

  1. Subscribe to some mods in mod browser
  2. Wait for an event to pop out
  3. You’ll lose subscription status or get random effects

:arrow_forward: EXPECTED RESULT

:point_down: What was SUPPOSED to happen if the bug you encountered were not present?

We wouldn’t have to re-arrange mods, re-subscribe previous ones

:arrow_forward: IMAGE

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this is not game play related

:arrow_forward: GAME FILES (SAVE / RECORDING)

:point_down: Attach a SAVE GAME (.aoe2spgame) or GAME RECORDING (.aoe2record) of the match where you encountered the issue. Link it below if using an external file service.

this is not game play related

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This is not a bug, but intended behaviour. They have done this to make sure the mods you use are compatible with the current version of the game (it does not depend on the events, but more on the new build they released at the same time with the event). Sounds good. But is not at all 11. The first thing we all do is searching for all the mods we had and look if they work, if they dont we still have to deactivate them again. Best thing that could be done about this is deactivating the deactivator, since it is useless 11


when all of my settings are messed up, I’d call it a bug :slight_smile:

why all previous event mods become active then even if I disabled them?

This is the irony. “We only disable useful mods.” :clown_face:

1 Like