# Serious garrison bugs

**URL:** <https://forums.ageofempires.com/t/serious-garrison-bugs/289864>\
**Category:** II - Report a Bug\
**Created:** [September 22, 2026, 10:11pm UTC](https://forums.ageofempires.com/t/serious-garrison-bugs/289864 "2026-09-22T22:11:50Z")\
**Posts on this page:** 5\
**Page:** 1

<div class="post-metadata">

**Author:** ![SadBearFVDCLUB](https://forums.ageofempires.com/user_avatar/forums.ageofempires.com/sadbearfvdclub/32/117374_2.png) [@SadBearFVDCLUB](https://forums.ageofempires.com/u/SadBearFVDCLUB)\
**Post date:** [September 22, 2026, 10:11pm UTC](https://forums.ageofempires.com/t/serious-garrison-bugs/289864/1 "2026-09-22T22:11:50Z")

</div>

### ▶ GAME INFORMATION

- **GAME BUILD** latest
- **GAME PLATFORM:** Steam / Microsoft Store / Xbox / PlayStation
- **OPERATING SYSTEM:** Windows 10

### ▶ ISSUE EXPERIENCED

A serious bug has been discovered by the Fast Villager Defense and modding communities related to the change: Fixed a bug allowing players to unload units past gaps and other obstacles using Siege Towers.

This appears to be a hard-coded change that now affects essentially all game modes.

The issue reported by the community is that when a unit is garrisoned inside a building and that building is destroyed, the game attempts to unload the unit into an available space. However, if there is no valid space for the unit to be placed, the unit simply dies instead of being safely handled.

For example:

- Place walls completely around a castle containing units.
- Destroy the castle.
- If there is no valid space for the garrisoned units to spawn, all of those units die.

The same behavior can occur with units inside a Town Center, Castle, towers and other structures when they don’t have available space around them or partly blocked, including situations involving foundations. You can also make relics disappear from the game using this bug. Just build foundations around your monastery and delete it. So it can happen with any unit/object inside of a building.

another bug - when click select all units , then ALL units are selected, including garrisoned for a moment.

another bug - If a garrisoned unit is surrounded by your units - the garrisoned unit exits further away

### ▶ FREQUENCY OF ISSUE

**100%** of the time / matches I play (ALWAYS)

### ▶ EXPECTED RESULT

This is particularly concerning because the change appears to have affected the underlying garrison and unloading behavior globally, meaning it can impact mechanics far beyond the original Siege Tower issue.

The intended fix for Siege Towers should not cause garrisoned units to be automatically killed whenever the structure they are inside is destroyed and there is no valid adjacent placement location.

Please investigate the underlying hard-coded behavior and its effect across all game modes.

@Felizon89 @StepS7578 @Alian713 @Cysion

 ![image-1](https://forums.ageofempires.com/uploads/default/original/3X/3/2/321aac65636d092dce980b8e44f7e6c231834e00.png)

---

<div class="post-metadata">

**Author:** ![catopia](https://forums.ageofempires.com/user_avatar/forums.ageofempires.com/catopia/32/211558_2.png) [@catopia](https://forums.ageofempires.com/u/catopia)\
**Post date:** [September 22, 2026, 11:01pm UTC](https://forums.ageofempires.com/t/serious-garrison-bugs/289864/2 "2026-09-22T23:01:56Z")

</div>

Also able to repro this bug. Need to fix ASAP as it affects ranked matches

---

<div class="post-metadata">

**Author:** ![NotSure](https://forums.ageofempires.com/user_avatar/forums.ageofempires.com/notsure/32/143646_2.png) [@NotSure](https://forums.ageofempires.com/u/NotSure)\
**Post date:** [September 23, 2026, 12:08am UTC](https://forums.ageofempires.com/t/serious-garrison-bugs/289864/4 "2026-09-23T00:08:55Z")

</div>

Maybe unrelated, but worth checking if orders are not confused with actions, because both **cUnitOrderAttack** and **cUnitActionUnloadOverWall** have the same constant value.  
If it’s totally unrelated - can we make the constants different to not overlap and avoid confusion please?

 ![image](https://forums.ageofempires.com/uploads/default/original/3X/3/e/3ec0835ac5b2d0d83d9b2bf57b8f75625a98d482.png)

---

<div class="post-metadata">

**Author:** ![rocifier](https://forums.ageofempires.com/letter_avatar_proxy/v4/letter/r/dbc845/32.png) [@rocifier](https://forums.ageofempires.com/u/rocifier)\
**Post date:** [September 23, 2026, 7:02am UTC](https://forums.ageofempires.com/t/serious-garrison-bugs/289864/5 "2026-09-23T07:02:22Z")

</div>

The bug is even worse than described. It makes the long-time mod Fast Villager Defense unplayable. Look at this screenshot. My flag is my villager safe inside the tower, but I’m completely stuck. I used to be able to target an adjacent tower or ungarrison in place (to be wedged between towers) but now an error pops up saying “Unable to ungarrison the unit.” and of course I died a few seconds after this to the hunter’s elephants, being unable to run away and cornered. If I delete the tower to try and leave my unit behind it deletes the unit and I instantly lose the game. Note: right click garrison exhibits the same behaviour since that doesn’t affect ungarrison.

 ![image](https://forums.ageofempires.com/uploads/default/original/3X/8/1/81f0b5978e5ba63f92126ceafbfc03a434bb34ca.jpeg)

![image](https://forums.ageofempires.com/uploads/default/original/3X/c/d/cd9aef1a8256f190fca0c7fa69683b33f1f936d6.png)

Note: there were actually two improvements to ungarrison that were done in this patch which are desirable:

1. If there is space, you can more predictably ungarrison on the side you set the gather point on. Previously it depended on a multitude of factors which side you were actually ejected on, such as what direction you try to ungarrison combined with what direction is blocked by another structure or foundations. If the adjacent tile is blocked in the direction of the gather point then as before your unit will eject wherever there is free space.

2. You can now ungarrison into either an adjacent tower or a second-adjacent tower above screen-wise (the two isometric directions that run directly upwards on the screen, instead of the two downwards diagonal directions which previous exhibited this behavior). Previously hopping upwards would eject your unit temporarily. See below for the new direction that is possible without temporary ejecting your villager in FVD:

I’ve created this table which helps test the range of bugs and improvements related to this:

|   
Scenario | Legacy | Current patch | Desired by Modders |
| --- | --- | --- | --- |
| Gather point has free space | Ejection affected by several factors | Predictably uses gather point | Current |
| Gather point blocked | Falls back to free space | Falls back to free space | Current |
| Adjacent tower + additional free space | Can unload into tower | Can unload into tower | Current |
| Second-adjacent tower | Direction-dependent behaviour | Up-screen directions now work | Current |
| No available space | Ungarrison on razed garrison building tiles, between buildings, and between units. | “Unable to ungarrison the unit.” with no action | **Restore legacy behaviour** |
| No space + gather point into tower | Could unload into tower / established behaviour | “Unable to ungarrison the unit.” with no action | **Restore legacy behaviour** |
| Trapped units + building destroyed | Ungarrison on razed garrison building tiles, between buildings, and between units. | Excess units are deleted | **Restore legacy behaviour** |
| Units between/behind structures | Could temporarily become stuck but still re-garrison to be freed | Siege Tower fix unloads to the nearest free location | **Restore legacy behaviour** |
| Siege Tower ungarrison could cross gaps/obstacles | Could potentially exploit gap | Unknown as to where this exploit mattered or whether there was one, but it should still be present | **AOE2 Devs to decide** |

---

<div class="post-metadata">

**Author:** ![SadBearFVDCLUB](https://forums.ageofempires.com/user_avatar/forums.ageofempires.com/sadbearfvdclub/32/117374_2.png) [@SadBearFVDCLUB](https://forums.ageofempires.com/u/SadBearFVDCLUB)\
**Post date:** [September 23, 2026, 2:44pm UTC](https://forums.ageofempires.com/t/serious-garrison-bugs/289864/6 "2026-09-23T14:44:21Z")

</div>

@StepS7578 @Alian713
