I have to make Slavs create serjeants and build donjons in my scenario, but if I activate them I can only create them in castles. If I use change training location to donjon I guess I can create them only in donjons so how can I have them trainable in both buildings?
(I guess this should do even for tarkhans and huskarls)
You need to change the train location for unit IDs 1660 and 1661, thereās a second version of the Serjeant that gets trained at the Donjon.
TheConqueror already answered you but I want to emphasize that if a unit itās trainable in two buildings it, inGame, itās actually two units with different internal IDās.
Now, if you wanted to train a unit in two places that doesnāt have an equal unit, you can grab a hero and modify name, hero type, speed, attackā¦and so on
Yeah as i suspected there are two serjeants, huskarls etc.
In the same scenario I have to use a trigger to make priests trainable from both the shrine and the pagan shrine but since the two buildings are fixed I just made that whenever you click on one of them the priest change train location to that one.
Anyway thank you as always guys!
Thatās a great idea! However, if in the future you need something similar but with no fixed buildings, you could change a monk hero animation to priest and then change the other stats
I still have to use the change unit animation, does it give some undesired effects? I guess you need to change the dead unit id too for the corpse or other stuff (?) To give the āperfect illusionā youāre using the same unit.
But if itās reliable itās better for sure than, for example, give knights cavalier stats when you upgrade them to cavaliers (because I thought cavaliers would look too jarring in dark ages scenarios).
No undesired effects as far as I have tested. However some units run and some units walk, so if you change running animation but the unit walks, the game crashes. You have to add āModify attribute: animationā triggers one by one, test and then add the next one.