Serjeant trainable in donjons for non-Sicilians

I have to make Slavs create serjeants and build donjons in my scenario, but if I activate them I can only create them in castles. If I use change training location to donjon I guess I can create them only in donjons so how can I have them trainable in both buildings?
(I guess this should do even for tarkhans and huskarls)

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You need to change the train location for unit IDs 1660 and 1661, there’s a second version of the Serjeant that gets trained at the Donjon.

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TheConqueror already answered you but I want to emphasize that if a unit it’s trainable in two buildings it, inGame, it’s actually two units with different internal ID’s.

Now, if you wanted to train a unit in two places that doesn’t have an equal unit, you can grab a hero and modify name, hero type, speed, attack…and so on

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Yeah as i suspected there are two serjeants, huskarls etc.

In the same scenario I have to use a trigger to make priests trainable from both the shrine and the pagan shrine but since the two buildings are fixed I just made that whenever you click on one of them the priest change train location to that one.

Anyway thank you as always guys!

That’s a great idea! However, if in the future you need something similar but with no fixed buildings, you could change a monk hero animation to priest and then change the other stats

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I still have to use the change unit animation, does it give some undesired effects? I guess you need to change the dead unit id too for the corpse or other stuff (?) To give the ā€œperfect illusionā€ you’re using the same unit.
But if it’s reliable it’s better for sure than, for example, give knights cavalier stats when you upgrade them to cavaliers (because I thought cavaliers would look too jarring in dark ages scenarios).

No undesired effects as far as I have tested. However some units run and some units walk, so if you change running animation but the unit walks, the game crashes. You have to add ā€˜Modify attribute: animation’ triggers one by one, test and then add the next one.

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