Several feed back about Last Chieftains

In terms of mechanism innovation, this DLC is noteworthy, but the details and bugs are really unbearable. Almost every level has inexplicable bugs that appear in an uncontrollable and random manner.
If the villagers obtained by Lautaro in the third level return to the initial base to repair the settlement and cut wood, they will always cut 1-3 trees and then become idle
In the final level of the Lautaro campaign, regardless of which tribe you choose, you will only get Halberdiers. If I understand correctly, this level should change to Skirmishers based on the choice made in the first level. However, after updating the issue with Skirmishers in the fourth level, they did not address the issue in the fifth level. Additionally, the troops provided by allies in the fourth level cannot actively garrison into the castle, and the garrison button has disappeared.
In the second level of the Arariboia campaign, the soldiers at the Portuguese Trading Post sometimes remain motionless, not retreating even when overwhelmed by the enemy, and the subsequent plot cannot be triggered
In the fourth level of the Arariboia campaign, the enemy will launch an attack directly after the initial cutscene, leaving the Portuguese defenseless. This is clearly a bug in the triggering mechanism
In the fifth level of the Arariboia campaign, sometimes the Portuguese castle disappears directly after repelling the French.
In the fourth level of El Dorado, there is a high probability that the Spanish will miss more than one military buildings after their arrival. The most exaggerated case was when the Spanish only had one monastery besides the castle.
The enemies in the fifth level of El Dorado always twitch strangely, and they won’t engage in battle even if the two sides are very close.
I haven’t even mentioned the frequently mentioned unlimited resources and soldiers appearing out of thin air. Such mechanisms are truly disgusting, as if the development team is forcing us to face powerful enemies. Different strategies for exploiting loopholes should be allowed to exist, rather than crudely restricting diplomacy, soldiers from void and unlimited resources.
Additionally, the destruction of farmland is currently recorded as a unit death, and the destruction of buildings is also recorded. You can check the stat at Battle of Tours.

I sincerely hope that the production team can create more battles at the level of Jadwiga or Queen Tama, instead of blindly piling up difficulty or using shoddy community campaigns. The Age of Empires 2 Definitive Edition has not had an excellent DLC for a long time.

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