"Shift" mechanic for "stay ground" mode

:arrow_forward: GAME INFORMATION

:point_down: These details are CRITICAL; DO NOT skip them or your issue may not be reviewed.

  • GAME BUILD #: 82587 11090916
  • GAME PLATFORM: Steam
  • OPERATING SYSTEM: Windows 10

:arrow_forward: ISSUE EXPERIENCED

:point_down: DESCRIBE THE ISSUE IN DETAIL (below). LIMIT TO ONE BUG PER THREAD.

Scouts in stay ground mode.
Orders: (1) kill unit + (2) “shift” move away.
Scouts continue to attack adjacent units after killing first one.

:arrow_forward: FREQUENCY OF ISSUE

:point_down: How often does the issue occur? CHOSE ONE; DELETE THE REST!

  • 50% of the time / matches I play (FREQUENTLY)

Only after last hotfix.

:arrow_forward: REPRODUCTION STEPS

:point_down: List CLEAR and DETAILED STEPS we can take to reproduce the issue ourselves… Be descriptive!

Here’s the steps to reproduce the issue:

  1. Feudal age.
  2. Make scouts stay ground.
  3. Lets take a big fight (f.e. 5 our scouts, 5 enemy villagers + 1 enemy scout)
  4. Attack villager. “Shift” + move away.
  5. Do not click more, just look.

:arrow_forward: EXPECTED RESULT

:point_down: What was SUPPOSED to happen if the bug you encountered were not present?

Scout go away instantly, when villager is killed.

:arrow_forward: IMAGE

:point_down: ALWAYS attach a PICTURE (.jpg, .png, .gif) or VIDEO (.mp4, YouTube link) that highlights the problem.

Sorry, no image.

:arrow_forward: GAME FILES (SAVE / RECORDING)

:point_down: Attach a SAVE GAME (.aoe2spgame) or GAME RECORDING (.aoe2record) of the match where you encountered the issue. Link it below if using an external file service.

Sorry, no record.

1 Like

Hello @CeratedCupid745
Do you have a rec showing this issue? Thank you.

MP Replay v101.102.17051.0 #(82587) @2023.05.03 072608 (2).aoe2record (2.1 MB)
Will do some screenshots/timestamps if the bug occurs again.

Okay, I have new replay.
MP Replay v101.102.17051.0 #(82587) @2023.05.04 022950 (2).aoe2record (3.3 MB)