GAME INFORMATION
These details are CRITICAL; DO NOT skip them or your issue may not be reviewed.
- GAME BUILD #: 82587 11090916
- GAME PLATFORM: Steam
- OPERATING SYSTEM: Windows 10
ISSUE EXPERIENCED
DESCRIBE THE ISSUE IN DETAIL (below). LIMIT TO ONE BUG PER THREAD.
Scouts in stay ground mode.
Orders: (1) kill unit + (2) “shift” move away.
Scouts continue to attack adjacent units after killing first one.
FREQUENCY OF ISSUE
How often does the issue occur? CHOSE ONE; DELETE THE REST!
- 50% of the time / matches I play (FREQUENTLY)
Only after last hotfix.
REPRODUCTION STEPS
List CLEAR and DETAILED STEPS we can take to reproduce the issue ourselves… Be descriptive!
Here’s the steps to reproduce the issue:
- Feudal age.
- Make scouts stay ground.
- Lets take a big fight (f.e. 5 our scouts, 5 enemy villagers + 1 enemy scout)
- Attack villager. “Shift” + move away.
- Do not click more, just look.
EXPECTED RESULT
What was SUPPOSED to happen if the bug you encountered were not present?
Scout go away instantly, when villager is killed.
IMAGE
ALWAYS attach a PICTURE (.jpg, .png, .gif) or VIDEO (.mp4, YouTube link) that highlights the problem.
Sorry, no image.
GAME FILES (SAVE / RECORDING)
Attach a SAVE GAME (.aoe2spgame) or GAME RECORDING (.aoe2record) of the match where you encountered the issue. Link it below if using an external file service.
Sorry, no record.