Shift-Queueing Wall construction skips walls

  • GAME BUILD #: version 101.102.17051.0 (#82587) 11090916
  • GAME PLATFORM: Steam
  • OPERATING SYSTEM: Windows 10

:play_button: ISSUE EXPERIENCED

Let’s say “X” is a wall tile, if you queue two wall lines like below

  1. X X X X X X - here the builder builds the first “X”
  2. X X X X X X - then without completing the first line jumps to this line

:play_button: FREQUENCY OF ISSUE

  • 100% of the time / matches I play (ALWAYS)

:play_button: REPRODUCTION STEPS

Here’s the steps to reproduce the issue:

  1. queue a wall line
  2. shift-queue another wall line
  3. it goes to the second wall line without completing the first line

:play_button: EXPECTED RESULT

I expect for the builder to finish the first queued wall line then go to the second one

Hi @JokeIngDude
I know what you mean, we are aware of that issue and already tracking it. Thank you :slight_smile:

You’ve been “tracking” the issue for 3 years and it’s still happening. The issue more specifically is that any order shift-queued after click-dragging a series of wall segments will be executed after the first wall segment is finished, thus skipping every other wall segment. Seems like a simple fix of just adding all wall segments to the build queue.