Ship doesnt do 10x damage to docks, (bug or intentionally hidden from iu?)

:arrow_forward: GAME INFORMATION

  • GAME BUILD #: may 10 2022
  • GAME PLATFORM: Steam
  • OPERATING SYSTEM: Windows 10

:arrow_forward: ISSUE EXPERIENCED

:point_down: DESCRIBE THE ISSUE IN DETAIL (below). LIMIT TO ONE BUG PER THREAD.

Its so bad that players atack with an special attack that makes 3000 damage and then they find they chose the incorrect target

:arrow_forward: FREQUENCY OF ISSUE

as i dont play sea maps often, first time i notice it

:arrow_forward: REPRODUCTION STEPS

:point_down: List CLEAR and DETAILED STEPS we can take to reproduce the issue ourselves… Be descriptive!

Here’s the steps to reproduce the issue:

  1. do as video

:arrow_forward: EXPECTED RESULT

:point_down: What was SUPPOSED to happen if the bug you encountered were not present?
10x damage to docks or shown on IU and all buildings except docks receive 10x damage.

:arrow_forward: IMAGE

:point_down: ALWAYS attach a PICTURE (.jpg, .png, .gif) or VIDEO (.mp4, YouTube link) that highlights the problem.
watch youtube video

:arrow_forward: GAME FILES (SAVE / RECORDING)

:point_down: Attach a SAVE GAME (.aoe3Ysav) or GAME RECORDING (.aoe3Yrec) of the match where you encountered the issue. Link it below if using an external file service.
no needed.
*

It’s hidden, but idk whether intentionally or not.

	<unit id="511" name="Monitor">
		<dbid>643</dbid>
		<displaynameid>30923</displaynameid>
		<editornameid>30924</editornameid>
~
		<tactics>bombardShip.tactics</tactics>
		<protoaction>
			<name>LongRangeAttack</name>
			<damage>200.000000</damage>
			<damagetype>Siege</damagetype>
			<maxrange>70.000000</maxrange>
			<rof>20.000000</rof>
			<damagecap>400.000000</damagecap>
			<damagebonus type="Building">10.000000</damagebonus>
			<damagearea>10.000000</damagearea>
			<damageflags>GAIAEnemy</damageflags>
			<damagebonus type="AbstractDock">0.100000</damagebonus> <!--here-->
			<damagebonus type="AbstractVillager">0.200000</damagebonus>
			<damagebonus type="AbstractArtillery">0.500000</damagebonus>
		</protoaction>
		<protoaction>
			<name>MortarAttack</name>
			<damage>80.000000</damage>
			<damagetype>Siege</damagetype>
			<maxrange>36.000000</maxrange>
			<rof>5.000000</rof>
			<damagecap>160.000000</damagecap>
			<damagebonus type="Building">10.000000</damagebonus>
			<damagearea>3.000000</damagearea>
			<damageflags>GAIAEnemy</damageflags>
			<damagebonus type="AbstractDock">0.100000</damagebonus> <!--here-->
			<damagebonus type="AbstractVillager">0.200000</damagebonus>
		</protoaction>
	</unit>

mmm
image

i see… thanks, well i think is intentionally, is difficult to put all the info on a very small box, is sad to waste an attack with a long cooldown to just make base damage. So bad its no way to anticipate the misfortune of using this attack agaisnt the target that receives less damage from this attack.

by the way, how long seconds is the cooldown?

most warships : 60s
monitor : 90s