Should taxation be added?

3 Likes

No.

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3 Likes

The Taxation tech proposed in the video would actually be pretty useful with tweaked numbers. I feel like trash wars should be avoided at all costs, because they’re boring and tedious.

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Yeas, tax was not viable during the Great Famine and black plague.

Yes, and even with all relics, there’s usually no clear winner, unless one person is playing as Malay.

No taxation without representation. I don’t want to see my villagers throw spices in the harbor.

More seriously it would change the game balance too much.

4 Likes

Somebody watched the video.

I’m sure that’s been said about other recent changes, but it’s never turned out to be the case.

2 Likes

It dependz™

I’m biased of course, but I think the mechanic is pretty fun. Would love to have it at least for Tax Collector scenario units, and think it could be part of special maps/modes like Regicide, Megarandom, Marketplace without being overly disruptive. Perhaps as a UU or UT for a new civ as well.

Definitely torn on it being a universal mechanic, but leaning against it for balance and other reasons (When everyone’s super…). But as a generic but not universal tech it could be an option to boost civs with weaker lategames.

I don’t think that all official changes have been good (e.g. the Shrivamsha mechanic is still annoying), but I’m definitely more open to certain types of game evolution than I used to be. Having been on the AoKH forums in the late 2000’s I think many of the current features would have been laughed out of the room by the balance crowd. Imagine proposing the Feitoria, charge attacks and centurions to people back when there were 18 civs and the meta was Hun wars and the Flush (making dozens of spears/skirms in Feudal). Not that every change since then has been ideal, but they’ve mostly been good, and to me it still “feels like AoE2.”

That said, far from necessary. Just a fun idea to think about.

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Late game is much more interesting in 1v1s because you need to balance how much gold you spend

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The game is already complex enough without adding the complication of taxes. Taxes can work for games like Stronghold because in that game, the battles are not as complex or micro intensive, so the taxes system / morale of your population offers a nice depth to an otherwise simpler game.

I honestly believe its introduction in aoe2 would destroy the recruitment of new players to the game, since they may already be somewhat intimidated by all the already very extensive elements they have to learn like build orders, counters, micro, booming, tech trees etc.

2 Likes

It doesn’t have to be a complex mechanic, it could just be a technology.

I don’t know. Maybe letting every civ able to receive about 0.5 gold per second in the late game could be nice and not affect the balance too much.

For example, add a new tech “Taxation” after the Banking, and this tech could simply give the player 0.5 gold per second like there is an invisible Relic. The amount of the gold might be fine, and in 1v1 they have to research the Coinage and Banking to get the tech accessible.

2 Likes

I can’t say much about the WHY you’d have to pay taxes, but there’s insteresting things to say about the HOW:

  • Your own taxes could benefit you or your allies in the future under certain conditions, Ă  la Revolution in AoE 3, for example. You could also earn tax deductions or tax returns, too.
  • But the most intriging idea is that the enemy could get those taxes if he “collects” a certain number of your home centers, for example. It would be nice being able to “capture” enemy home centers that work for you and that you’d have to conquer back or worse, have to pay for in order to get them back!

This game needs alot more gamemodes desperately, how about we make it a castle looking building that enables and disables upon conversion or disables from loss upon “destruction” though invincible, only works in imperial age, and this gamemode setting would spawn 1 or 2(maybe more depending number of players) of these buildings semi randomly

The lore idea is that it’s a castle built along a trade route, thus enforcing a tariff???

Nice!

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