Should we redesign the mill model of American civilization

Native Americans did not invent windmills in their history, so they should be updated in the Americas DLC, maybe by changing to human-powered mills or alpaca mills.

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In reality, they didn’t use windmills. But in AoE2, they make extensive use of wheels, be it for their Trade Carts, siege weapons, techs like Wheelbarrow and Hand Cart, and the aforementioned Mills. Did the devs have an intention to change that for the sake of historical accuracy, they would have done so with TLC, but they didn’t. So it will always stay the way it is, I suppose.

But still, it’s odd to have a donkey in Dark Age, and at the same time, no equines in the ages that follow (except for the Mapuche). Maybe there could be a different Dark Age Mill for the American civs. The AoK alpha version used a non-animated Mill in Dark Age:

If I’m not mistaken, there is no building with humans in its graphics yet.

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No camelids would work because most of them only live in the West Coast of South America


Either way we need a new Dark Age model, because mules didn’t exist in South America

Just for an update, in the early Conquest time period, vicuña and guanaco where common in Chaco, and also found in the oriental side of Paraguay River, probably brough there by the returning warriors coming from the andean foothill. In recent years the guanaco was seen again in Chaco Boreal :llama: