Shrivamsha Rider is weirdly designed and (likely) underpowered

Probably your understanding of game lacks awkardly also…U never know do you ? Lets check this out.

Maybe you can understand how awkwardly broken this unit is.

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Yeah totally broken…
At this stage of the game you can spam 60 F Hussars that basically perform the same with no gold cost.
And the no-micro tests of Mike are extremely flawed and let shrivamshas look way better than they actually are. Cause evry little bit of ranged micro will make the most difference against this unit, even more than against literally any other unit in the game.

(Besides that the elite upgrade seems to be very strong: extra HP, faster movement, more Dodges (and regeneration))

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You absolutely didn’t need to put it like that, where did I provoke you?
Anyway, coming to the actual point at hand, that test doesnt feature FOCUS FIRING. Which this entire thread was all about.
Please read the thread before you make any statements like that, this thread is made precisely for the point that Shrivamsha Riders are no better then LCav if the archers are focus fired, as proven by this picture:

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I kind of like the anti-siege performance. It may not be its intended use, but it seems like that might become its main role, a siege sniping unit. They might even end up changing this mechanic eventually to get more resistance to archers and less to siege. but until then…

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Yes, focus fire shreds cavalry if the cavalry is stationary
Show a test of xbows without ballistics against LC and Shrivamsha moving and let’s see which one fares better.

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i hope not. is a good invention we didnt have. shrivamsha will be strong for his cost

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Focus firing is only reasonable in low numbers. that’s the whole point of the dissent to your thread.

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At least we can now agree the myth brought up here has been debunked. Shravimsha is oddly designed though anything but underpowered.

No. This is simply false and you can see it from every pros’ pov.
Focus fire is just one of the form of micro and happens in specific situations (eg: there’s a low hp knight and you have a low number of archers). The most common form of micro at the pro level (and tbh from 1k6/1k7 you often see it) with crossbows is the attack move one, which consists in spamming attack move while running away/closing the distance, which is the main reason why archers are so meta right now

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I like the Shrivamsha Rider, I think it’s a good addition to the game. The mechanic seems a little weird mainly because the description says dodge when actually absorb projectiles
I think everyone needs to test it and try it before says that it’s OP or useless
What I can’t dimension is how speedy are those guys, faster than light cav seems unreal and pointless

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Not quite though, the arrows do land on the ground below/behind the unit. So like… the arrow passes through them? Ghostriders? Witches? Demonic Buckriders?

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That’s the only concern I can see raised about this unit as of now.

It might end up being too fast for Archers to have a chance, e.g. it even beats Genoese (anti-cavalry) Crossbowmen with equal numbers.

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And the shrivamsha bonus actually has the least effect against attack move micro. That’s the point. With attack move you consistently “slide” away from the opponent forces making the archers automatically basically focus fire the closest units. If it splits unintentionally you actually still can focus fire with attack move, cause the main impact is the slide.
That’s why the shrivamsha sucks, cause the bonus is actually the least impactful against the best available micro. Against attack move micro at least the castle age variant is nothing better than regular light cav.
The elite shrivamsha might be better because of all the stat increases including the charge, but at this stage you already have the super cheap light cav anyways.

The design is really just weird, cause it snowballs just when the fight is already won anyways, it doesn’t helps the cav to get the good engagement. That’s the main issue against archers. When you get that engagement you win anyways. And the Shrivamsha bonus helps nothing in getting that engagement it only reduces the damage taken if you get it. Which is silly design.

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My problem with this is that we have no idea about:

  1. How they perform in a real situation and no, the tests shown are not useful for that
  2. We have no idea if they nerfed attack move somehow

We are discussing about something that is not even out. Let’s wait for the dlc to be out and let pros try the new civs/unit instead of going around yelling that something sucks based on literally a video from spirit of the law

even if attack move is gone we will still have:
Stop move micro
Run and focus micro
No attack stance patrol micro
Archer stacking

Most of them use similar principles that make it incredibly hard for the melee units to get a good engagment whilst the archery focusses down the closest units.

Yes, attack move is OP. But that doesn’t mean the other micros wouldn’t exist anymore.

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Stop micro is not nearly as effective as it was on voobly.
Focus fire after a certain threshold of units is just bad.
Patrol has a little delay, so it’s not nearly as good as attack move.

Once again, it’s not hard to wait and see if they are good or not instead of just drawing assumptions out of a couple of bad tests

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Shrivamsha Riders being very fast (do they get a speed boost as Elite or does the speed stay the same?) might also help against attack move micro, since you get to surround them much quicker against the attack move sliding. If several more also reach the melee range, attack move will also split the focus, not focus one down, benefitting the absorb shield.

At least in theory - we’ll have to see how things turn out in actual gameplay afterwards, but without proper tests it’s hard to tell right now. I don’t think we should raise a panic over the unit being too weak, or too strong right now.

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If they were faster than light cav in castle age this would certainly help.
But I still don’t like a unit design that actually scales with the inverse opponent micro capabilities… It just feels wrong. I want units that give me a positive feedback if I micro them well, not if the opponent micros poorly against them…

OK I can imagine that certain people like liereyy will be able to pull of insane micro with shrivamshas. But I will not and certainly like 99 % of the playerbase won’t.

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On the flipside, the unit description is written in a way to make you feel like you are Liereyy when playing with them!

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