Shrivamsha Rider is weirdly designed and (likely) underpowered

Well I prefer people who speak their mind all the time over people who backlash.

Not to say that I was also wrong with the first impression cause I A) thought they had the same speed as knights B) didn’t knew about how the arrows spread among them when they are moving. I am stil suprised by this behaviour and don’t really understand it.

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Totally agree. Backlash isn’t useful, if you just say what needs to be said upfront, there need be no use for backlash. I’ll leave it at that. I think the point I was trying to make stands without elaboration from me.

lol, thanks for tagging me, because i never said the unit is bad. :crazy_face: now please find my comment after they were actually released (im just kidding, i dont care) and i was one of the first people to say they were really good and actually argued with people about them. it doesnt matter. i was wrong about bengali and drav though

i thought they were going to be OP. but who knows, maybe bengali wouldve been if the 25% was actually 33% like the pre-release teasers. and i dont think many people anticipated such a big nerf on EA, like a lot of people expected one but not as much as we got

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Wow, incredible to read replies from April talking about how bad Shrivamsha and Gurjaras are. Goes to show game balance is harder than it looks.

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I know. I tagged all the people who didn’t, rather calling out the people who did. I figured that’d be looked upon better than to simply tag the people who made a bad call early on.

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What does it matter if someone made a bad call or not? You had several freaking out over Wootz Steel compounded by dumb videos pitting Dravidian Halberdiers against Teutonic Knights and showing them in a positive light for a tech that’s doing what its supposed to do, as well. Before you get to play these things, you only have speculation to argue about, and hypothetical scenarios over information you’re provided.

Hindsight is always 20/20 as the saying goes. Shrivamsha Riders could have very well been completely useless as well, like post-nerf Steppe Lancers. Attack Move was also nerfed at some point. Besides, apparently the OP is a known banned person or something (for being very argumentative and combative hence the large number of posts arguing).

This necro has really no point and is very weird in its petty and vindictive intentions.

It was not hard to predict Shivamsha is good unit actually. It has 1.6 speed, 8 attack, 1.75 RoF and reloading shield (it is like healing against range units but far stronger) which shows it is best raiding unit in the game. Due to high food cost, it isn’t OP in early Castle Age but insanely strong in late Castle Age and Imperial Age. Chakram Thower + Camel + Hussar is bigger problem than Shivamsha I think especially Chakram Thrower.

Any player can examine units’ usefulness by correctly reading unit’s statistics and game dynamics. I said earlier in this forum that Pikeman, Champion-line and infantry UU are bad despite Champion-line and infantry UU getting huge buff, I got reaction from forum commentators. However, it is appeared that these buffs aren’t enough and all infantry units except Eagle Warrior, Halberdier, Huskarl, Ghulam, Obuch, Throwing Axeman are weak and still need buff.

I also said that Leitis is very strong unit and Coustillier outright OP. I was opposed again but after Hera said in his tier list video that Coustillier is OP and Leitis is very strong unit like me. He is right about Leitis but he said Coustillier is best unit in the game, he is wrong though. After nerfs, Coustillier is mid or even below S-tier and Mangudai and Camel Archer is stronger than Coustillier. Coustilier doesn’t need another nerf.

It’s all about being able to read the statistics and dynamics of the game well. But majority of commentators on this forum do is repeat word for word what the famous youtube channels and Pros say. However, people should have their own opinions.

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On the contrary it shows how little people around this forums know.

Later on they discovered that shrivamsha rider also dodges ranged melee attacks and even siege attack grounds, the unit has broke the aoe2 balance, not a surprise it has only sold around 3k copies.

Is it petty? Sure. Vindictive? Maybe, but I’m not convinced, given the way the post focused on the people who were more tempered in their judgement (rather than specifically calling out individuals who turned out to be mistaken as to the unit’s utility). While it could have probably been done with a bit more finesse, I think there’s occasional value in revisiting first impressions that turned out to be wildly different than predicted.

Overall, I see the necropost more as a positive encouragement of discretion and withholding judgement until one actually has experience with things. A cautionary tale to not overinvest into speculation with very limited information. BTW another necro that I expect at some point is the “Ancient Friends” thread, where it will be interesting to compare some of the wild speculations in that thread with whatever it turns out to be, although hopefully in a neutral and non-contentious manner.

Anyway, maybe not ideal, but of the last dozen or so necroposts I’ve seen, this is one of the more justified ones IMO.

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You mean the DOI DLC?

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How about the family share smurf

I’m not sure. Ask coolios.

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SotL already showed that Shivamsha Rider dodge all projectiles in his video. Forum commentators know this information and couldn’t realize strength of Shivamsha Rider. This is not only problem of Shivamsha Rider btw. Most important is speed. It needs to be equal to Hussar.

Its great to revisit this discussion. Sometimes when new concepts and mechanics show up, its hard to judge and some people including top players like Hera get an incorrect initial opinion. Imo, its totally fine that they express their thoughts as long as they don’t start a nerf or buff thread on day 1

Shrivamsha rider is maybe the most OP unit in this game. And mere reason i left playing aoe2 de …Because it is like a protoss unit extreme op with extreme low cost. Paired with Camels and backed with chakarams MOST OP civ MOST OP civ…
Here u are even asking for buffs…I cant take you seriously.

Mass Chu Ko Nu and that shield is a joke lol.

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I don’t know why you’d call it petty or vindictive. I had absolutely no dog in this thread. I dropped in, to say something about focus firing being less good as the game goes on (for the purposes of considering how good the shrivamsha rider really was against archers, focus firing or not) but I didn’t actually comment on whether or not that insight leads me to believe whether it’d be on either end of the power scale. Because it didn’t.

Oh. And the thing about wanting to play with their Onion Ring throwers, but was enjoying the chance to try them out in the meanwhile.

The only thing I’m being vindictive about now is the fact that practically every patch, every DLC, every update with some amount of balance changes, this happens. It’s not even a week and I’m already having to play devil’s advocate on four or five threads and tap the brakes while everyone’s decrying the end of AOE 2 as we know it. This is the perfect example of that, taken to the extreme, where it’s still a week away from existing and the hyperbole is already here.

If I can convince even one person to actually play the game a few times and try it out before making bold claims… the necro was effective. That’s my motive. If you thought I had some other aim with this… I didn’t.

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If you read the posts carefully there is actually a bottom line.
And that bottom line is that there are established unit designs that “work”. And it’s really hard to go outside these patterns and predict what will result from these designs.

We had it with the SL, but also with the shrivamsha. Yeah a lot of people complain about “pathing” of melee units. But what happens if you change this up just a little bit is the telling story.

That’s why I try for the most time when I make suggestions, to stay inside established patterns. And if I think about new mechanics how they can be implemented without changing whole general interactions.

If you read the posts carefully you should actually see that the discussion about the power of the unit has actually more evolved from people who injected that. The main story of this thread is that the design of the shrivamsha is weird and not really fitting in the game the way it currently is. The part of the evalueation is not the main motive.

I still think that the way the shield designed is weird and causes a lot of problems especially against units with low fire rate and/or high cost. And then we still have the question what’s going on with the game mechanics that shrivamsha seemingly can spread the arrows among them. That shouldn’t be a thing and also isn’t the case for other units. At least not to a degree it becomes an issue.
When Shrivamshas go into someones base to raid they seemingly take way way less damage then they should. And ofc you can’t predict that - and it shouldn’t be a thing. As if generally cav raids wouldn’t be already strong enough in the current meta.

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