Siege tower needs some tweaks, but not properly buffs. The ST isn’t properly a “unit”, its concept is more similar to a “game meccanic”, it is something to help some civs to early rush and raid even in maps like area, to make some games more diverse.
Yes, it is affected by bonuses and UTs, but it doesn’t have any specific upgrades, and all civs have more or less the same unit, so that makes me see it more like a niche tool for some specific context, more than a unit to actively use to harass the enemy.
That’s been said, in my opinion there are 2 changes that could benefit the units.
- Its cost should be the same as rams, or even a bit less, another option is that it could be a trash unit, not costing gold.
I get it that they are faster, carry more units, and don’t trigger the alarm, allowing for some faster rushes in maps like arens than rams, but still they don’t pose any treat to buildings like the ram does, and with double walls it becomes useless, again, unlike rams.
- They need a command like the transport ships.
This would make them more easier to use them as “taxis”, meaning that it would be easier to use them to unloading units with just one click everywhere in the map.
To conclude, I would like to see the ST to get an attack again, maybe only with archers/vills inside, with a big frame delay, and with less range than a standard tower, but I think it would be too painful to balance.