Looking at what I believe is your game info on some of your ranked games on Free Food Party, I think I see your problem. You’re playing short games (mostly). With Poland you have some nutty scaling so you should try to extend things basically as much as possible. Use the 50% age up discount and play greedier.
I’ve used 3 Vill, Treaty of Lublin, 700w and spammed buildings for 9-12 vills off of the age 1 card (it’s an FF build to be clear). If you get to sit back and boom, you send 1k wood and add TCs, then if possible get the cav discount before going heavy into units. You normally shouldn’t have to make stuff happen too hard in a 3v3-4v4 with a civ that scales like Poland. Btw, lots of optimization left to be done there probably.
You want the game to reach a point where you have carded cav (or skirms) and have switched to farming.
Age 4 will only cost like 1k food and 600c, so it’s kinda dirt cheap. In age 4 you can also get 2 vills per Folwark. If you can raid or your team can force military expenditures while you age, even better! Because it will take some time.
Your profile shows 21% pick rate on Mexico, I’m guessing Revo plays with a lot of tempo etc. You also show very little ranked treaty, suggesting you don’t play that (that’s not a value judgement btw, just something I noticed), but if you aren’t used to going late game you likely aren’t going to be playing to the mathematical strengths of the civ. You’ll probably want more unit and eco upgrades in deck as well.
Btw, nice hand waving on all that boring math stuff. There are perfectly reasonable trade offs to ask for with a lot of the nerfs people want to the late game scaling.
"How about we give Piechurs 19 base range (maybe +1 with Gaurd), and move the training unlock to age 3 so they get Vet for free, we move their base attack to 15 (matching a skirm) and give them 2x vs heavy infantry and lower the anti skirm bonus to 1.2x. Then they’d get kited less, give more tempo, and still outperform vs skirms for their cost. Not to mention pairing better with heavy cav in 1v1s and 2v2s where you may not get CIR. Even if you had to increase the cost closer to a regular skirm, a skirm with +20% damage vs skirms and more speed is a decent deal for 1 less range. A lower base attack and anti skirm bonus would help a lot in treaty and late game team (even if the problem wasn’t totally fixed), and given that Poland can ship 5 in age 2 (who would still have 19 range) and train xbows it would probably help in 1v1 too.
Something like that combined with eco nerfs, maybe “A farming Folwark should do 0.5 food per second and the Sejm can actually be made less effective than a factory because you have cav discounts and can rebuild it, and then a normal 99 vill eco and work.” Would also have been a reasonable suggestion, and would frankly probably be easier to balance, though it would hurt the early farming boom a bit (which I didn’t really want to do) and a little extra pop might have helped with the slight pop inefficiency on Winged Hussars.
Winged Hussars could use some buffs (directly or not) to the base unit and some nerfs to some of the card stuff like Stampede and Grand Hetman. I think Retainers still need a nerf, but at minimum an eco nerf will help reduce the spam late game. On a design philosophy note, I do what the civ to lean harder towards Winged Hussars. At least culturally speaking, Winged Hussars are as Polish as Redcoats are British imo. I find it sad that they are normally just worse than retainers later on. I’d love to see the civ lean harder on WH + CA and be a hard cav civ.
Suggests help, you can have your concerns heard. Instead you seemed to like the short 1-3ish sentence replies where you seemingly don’t even try to under why people are complaining.
On that last one you didn’t even bother to reply when I tried to explain why the WR being so high there isn’t surprising given the specific data set. You dipped in with a few short sentences and didn’t bother refuting hardly anything being said.
I went ahead and bolded a few sections in there that should be straight buffs earlier on. Polish Cav Combat would become possibly the single best attack/hp upgrade in age 3 of literally any civ in the game, and +2hp per second healing on all cav units near your Hero (even in combat) should be pretty strong in lots of situations. I also added faster infantry training to the Jan tech in exchange for the skirm nerf and buffed the early Folwark rates.
I’d be willing to talk about more [early game buffs], or [other reasonable] changes, etc, at least if you’ll listen. But idk, I was told I want the civ to be unplayable and seemingly am “border psychotic at this point”.