Rus
Defensive civilization.
Survive the harsh russian winters and assaults from the east and the west, dominate river traderoutes and make favourable alliances to become a lategame powerhouse.
Civilization bonus
Lumberjacks and hunters work 7% faster.
Dock units are 10% cheaper.
Double-bit axe is free.
Team bonus
Dock traderoutes generate +30% gold.
Missing techs
heresy, theocracy, masonry, architecture, bombard tower, stone mining, stone shaft mining, guilds.
Missing units
arbalester, hussar, galleon, fast fire ship, cannon galleon, champion, siege onager, heavy scorpion, siege ram.
Regional unit
Boyar (replacing paladin, stats adjusted).
Unique unit 1: Bogatyr - flanged mace-wielding cavalry that is stronger the less units are nearby.
(Art by Viktor Vasnetsov)
Unique unit 2: Lodya (replaces the trade cog). Unique Rus trade vessel that can switch into firing arrow barrages. Strong vs grouped targets due to splash damage.
Unique tech 1: Birchbark letters - Technologies already researched by allied players are X% cheaper and take Y% less research time.
Unique tech 2: Kremlin walls - Upgrades all your constructed palisades into stone walls. Can be repeatedly researched up to N consecutive times.
Possible campaign
Dmitry Donskoy - Braking the Tatar yoke.
Ivan III - Collector of Rus lands.
Unique visuals
Eastern European.
Houses stay wooden (Age II) throughout the game.
Fortified walls could use the med sprites.
Wonder
Dormition Cathedral.
Unique castle
Resembles the fortifications of Ladoga and Oreshek.
(Mockup by myself based on existing Cuman and Slav castle)