Slavs September buff suggestions

This is your suggestion, it is in your OP. Are you telling me you would paste whatever people suggest and not decline responsability for it ?

This is as ridiculous (if combined both bonuses). It doesn’t break the game as much but makes an unit unnecessarily powerful in the situations where it’s already good without fixing any of their problems.

  1. I doubt you will find the perfect change that makes the unit suddenly viable without making Slavs noticeably stronger. So if anything the Boyars change must be followed by a Slavs nerf to compensate for the new option. So, close your “Slavs buff” topic and rename it “Boyar buff + Slavs nerf” and please do the same for other civs because it is unfair to focus on 1 good civ when there are plenty of bad civs with bad UUs.
  2. Do we want Boyars to be seen in high level play ? Will the game genuinely be more interesting, or are we just adding variety just for the sake of adding variety ? Variety by itself doesn’t necessarily imply the game becomes more interesting.
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