I tried out the Georgians in the new PUP. Knight-rushed the enemy AI with no big issues, but the problem lies at the start of the game.
Because of the -50 less food in exchange for a starting Mule Cart, my villager production is slow, and I need force drops.
Are force-drops in a Georgian starting game the norm if I want my Town Center to produce vils constantly?
And for the 19th villager who will be assigned as lumberjack (for normal knight rush BO), do you just move the existing Mule Cart to another wood line?
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How exactly should I build up as Georgians?
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What do you mean? You need to specify what map and what BO you are going.
For me on Arabia, 17pop scouts works well. No lumberjack in dark age at all.
Yeah I don#t like the unique starts for new civs.
I don’t see what’s wrong with the standard opening BOs. And I think it’s really bad for new civs to have them mixed up in this fashion.
Especially when these newer civs aren’t even designed around super innovative new early rushes. Both Armenians and Dravidians are really from the design more set around their mid- and lategame potentials. Making their early game even more depending on learning specific BOs is a really bad idea.
Cause when the common folks try to make them work they won’t be able to and be dissapointed.
Imo it’s very important for new civs the initial burden to leanr them is as low as possible, so they can pick up some track initially. And this -50 F is really doing reight the opposite.
Why it can’t be -50 W or even -100 W? this would make it way easier tohandle in most settings. And the results at higher level would be very similar.
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It seems as an intended part of the design.