GAME INFORMATION
- GAME BUILD #: All
- GAME PLATFORM: Steam / Microsoft Store / Xbox / PlayStation
- OPERATING SYSTEM: Windows 11 / Windows 10 / Windows 8 / Windows 7 / Mac / Linux
ISSUE EXPERIENCED
This one is not exactly a bug, but maybe a wishlist item. Since the game has changed to server client, the connection lag/ping from 1 player does not affect other players, and that was a huge improve for gameplay. But if a player has a slow PC lag, that lag does affect the other players, making everybody’s game run and freeze for every fraction of second. I think this lag could also not affect other players, if the communication with the slow pc player was done in bigger packages in the background and if needed that player could experience some freezes just as it’s done in connection breaks. Does that make sense and is it possible? It would be another huge improve in gameplay for everybody.
FREQUENCY OF ISSUE
- 100% of the time / matches I play (ALWAYS)