So, it’s widely accepted that right now the HRE is weakest of the civs in the game.
Personally, I don’t think that the civ is that bad. I simply think that it’s simply a difficult micro-intensive civ that needs more time to be figured out, and then yes, it have some weak spots that are easy to exploit in the current meta.
Personally, I’m maining the civ a lot lately, and I noticed one thing: it doesn’t matter if you are rushing with MaA, going for a fast castle or for a fast imp, you almost always age up with the same landmarks, and that’s a thing that I saw frequently online.
I mean, the chapel+cathedral+swabia palace is among the most powerful eco strategies, and it’s my preferred fast imp strategy.
The more military landmarks are too situational for the HRE and its strategy. The meinwerk palace maybe it’s the only one that has its uses time to time, but I don’t see any point on using neither the elzbech palace and especially the burgrave palace.
So, the most immediate way to have people to choose the eco landmarks more often is to nerf the eco landmarks, but considering that as already stated, the HRE isn’t considered really that good right now, maybe we can try to buff the other landmarks instead, and then maybe nerfing a bit that cathedral that it’s simply too good to not use it…
So my ideas are:
- Have it being able to research the HRE infantry unique techs too at a 25% discount *(in their respective ages of course).
This is may the only military landmarks that actually have an use. It doesn’t just save you the trouble to build a blacksmith and saved you 150 wood, but it also saves you a lot of resources in all ages. The main problem is, that although the HRE have strong infantry through their UTs, those techs are expensive and goes to upgrade expensive units. That way, at least you could better use your MaA.
- Have that age up discounted by 20% like the its counterpart, the swabia palace.
There isn’t much to explain here onestly… swabia is already better than its counterpart alone, even without the discount, since booming is so much good. On the other end, keeps, especially in imp are so much fragile, even by using all the HRE bonus, the elzbech will eventually fall. That way at least it can be used as a quick emergency defense, or to drop into the enemy front door. The cheaper imp should simply be an HRE bonus.
This is a tricky one, onestly I don’t know what could be better for it, so I have several ideas:
All the units trained there cost -15% food. Pretty straightforward, and in opposition to the cathedral that gives you a ton of gold, thay way you save food.
The HRE unique techs cost 25% less and are researched 50% faster (in case the meinwerk isn’t changed). That way at least those strong UTs are available sooner, and your MaA can really pack a punch.
The building can train all units available to the HRE (except vills, monks and siege) in batches of 5, but it loses the ability to research any upgrade. *That way, it’s like having a building that it’s worth either 5 barracks, 5 ranges or 5 stables, but at the same time you’ll need a barrack, a range and a stable to upgrade those units. Alternatively, it can act just like a barrack+range or a barrack+stable, if all 3 together is too strong.
The building can become either a barrack, a range or a stable, by choosing after building it, and train units in batch of 5. It can also be switched between these 3 buildings by idling it for like a minute maybe?
What do you guys think? I’ll think that I’ll also make a post for how the other 3 landmarks should be eventually nerfed.