When playing the open beta, it did seem to me like units do not get snared when being attacked by a melee unit.
Aoe3 had this feature and it greatly punished using armies made of purely ranged units offensively.
Aoe4 does not seem to have this feature, or did I miss something?
This mechanism actually punishes out of position armies and mismicroed armies in aoe3 BIG TIME and encourages the use of fast melee units like cav to counter light ranged units.
I see a lot of people complaining about bowmen being OP in aoe4 due to always hitting their target.
The snare actually would balance them out entirely.
Also in raids the snare makes it a lot more punishing for the enemy when you got good multitasking and manage to raid while the enemy is busy somewhere else.
Most vills won’t be able to run, as they get slowed by cav beating them up.
Furthermore the snare feature greatly improves the effectiveness of melee type units, as they don’t block each other too much.
Once you are able to encircle a group of units with your own, the enemy units will be slowed enough for each of your units to continuously score hits on them.
If the snare doesn’t exists, the friendly units just try to chase the enemies while only once in a while being able to hit them and keep blocking each other hard.
Plus archers are hard to balance in a scenario where you can just keep hit and running the enemy cav while only taking very little damage.
You see that problem a lot in aoe2, where small groups of crossbows ■■■■ on early age3 knights which are supposed to ■■■■ back on them.
Introducing the snare feature greatly pushes the turning point towards smaller amounts of cavalry facing bow/Xbow mass groups.
With the snare feature in the game, micro management becomes a lot more impactful, fights more interesting and people overestimating with their light ranged units get punished.
Also it forces you to actually use pikes very early on to block charging cav away from your bows and hence keeps the longbows in age2 off snowballing.