Of course I wouldn’t want it implemented into the game, that would just be too much. But I’m curious, how much would it boost their strength?
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Huskarls won’t gain any more strength vs arbalest as they already take 1 damage from them, only change would be taking 1 damage from War Wagon, Mangudai and Camel Archer.
However, Their Champions and Halberdiers would be completely absurd and overpowered.
I figured champions would be broken, since their champs only have 3 pierce armor. However, huskarls would also benefit from arson.
Its getting to the flood point that holds them back
If you want to buff them slightly, instead of giving them the final infantry Armor, Elite Huskarls could geht 1 MA and Champs Gambeson (If thats possible without supplies)
Completely broken, if I interpret your full infantry upgrades as: all blacksmith upgrades + supplies + gambesons + squire + arson.
Holy crap this is broken.
I don’t want them buffed, they’re perfect as they are. But I was just wondering how frightening they’d be with fully upgradable infantry.
The current costs for Goth militia-line is:
48/16, 45/15, 42/14, 39/13
With supplies it becomes:
NA, 33.75/15, 31.5/14, 29.25/13
These calculations assume that the Goth discount is applied after supplies. The numbers would likely have to round. The other (consistent) possibility is applying supplies after the Goth discount, in which case the food costs become NA/30/27/24. FU Champions costing 24f/13g sounds fairly broken. Even 29f/13g champs is pretty strong. In castle age, the Longswords costing 32f/14g (the more expensive possibility) would be fairly good. The closest thing we have to that is Gurjaras (who get 30f/20g after supplies and a UT).
So I think Feudal would be fairly unaffected (supplies would take more MAAs to pay itself off - so it ends up as an extra expense that reduces your initial aggression a little). A full feudal MAA assault would be stronger, but a typical MAA rush neither researches supplies nor makes enough MAAs for supplies to pay itself off. Castle age longsword play would be much more potent (rivaling Gurjaras in cost, but much easier to get to as you don’t need a castle - just supplies and the civ bonus) - and getting gambesons would be an option if you’re seeing ranged units. Imperial Age, they are much stronger, with champions being close to half of their base cost and getting the 3 PA they currently miss out on. Halbs would also benefit from the last armor upgrade (though you don’t particularly care if you lose a few halbs). Huskarls gain the last armor upgrade: probably would make it less important to get elite against ranged units, but the main benefit would likely be against hand cannons, who aren’t too heavily impacted due to their high base damage. The last armor upgrade would also make Huskarls a bit better in melee, though not much.
Goths are also missing arson, which would combo with their civ bonus that provides additional damage against buildings. This would just make the infantry more dangerous to ignore as they would tear down buildings faster (even before you factor in the presence of even more infantry).
So my opinion: result would be that Goths not wait for imperial to flood infantry: Castle age longswords would be broken. The extra numbers would be more than enough to make up for the shortcomings of longswords. With gambesons thrown in, you might be able to combat an archer mass with a longsword mass (though huskarls are still better at that). And getting arson on top of the Goth anti-building bonus would motivate an opponent to fight (so knights wouldn’t be able to pick and choose their fights very well - not when the base is getting destroyed extra quickly). Imperial Age would just be icing on the cake of the Goth infantry swarm.
Sounds like it would be awful to deal with. I wonder if somebody has made a mod with this in it.
Wrong. Supplies is -15 not -25%.
These values assume that the discount is applied after supplies. If applied before, then the food costs become 30/27/24 (which is more consistent with the Gurjaras UT).