Some AI Cannon issues in November PUP

:arrow_forward: GAME INFORMATION

:point_down: These details are CRITICAL; DO NOT skip them or your issue may not be reviewed.

  • GAME BUILD #: November PUP
  • GAME PLATFORM: Steam / Microsoft Store
  • OPERATING SYSTEM: Windows 10 / Windows 8 / Windows 7 / Mac / Linux

:arrow_forward: ISSUE EXPERIENCED


  1. Cannon (or maybe just flaming arrow in particular) are once again going into a loop of packing and unpacking with very few shots actually fired.
    Here’s a savegame: Record Game 2021-10-24 03-03-10.age3Yrec (11.1 MB)
    AI trains and ships many flaming arrow. All of them are easily killed with very little casualties.

  2. Cannon (particularly Ethiopia’s Sebastopol Mortar) will walk from train or shipment point to some gather point before attacking - can be attacked and killed on the way and they will not fight back. This of course is a problem with other units as well.

Save game: Record Game 2021-10-22 22-42-21.age3Yrec (8.5 MB)

:arrow_forward: FREQUENCY OF ISSUE

:point_down: How often does the issue occur? CHOSE ONE; DELETE THE REST!

  • 100% of the time / matches I play (ALWAYS)

:arrow_forward: REPRODUCTION STEPS

:point_down: List CLEAR and DETAILED STEPS we can take to reproduce the issue ourselves… Be descriptive!

Here’s the steps to reproduce the issue:

  1. Play against AI
  2. Note AI cannon behavior

:arrow_forward: EXPECTED RESULT

:point_down: What was SUPPOSED to happen if the bug you encountered were not present?

  1. Cannon should kite but allow shots to fire before kiting away. They should not kite before dealing any damage.
  2. Cannon shipped from HC should fight back on the way to gather point…

:arrow_forward: IMAGE

:point_down: ALWAYS attach a PICTURE (.jpg, .png, .gif) or VIDEO (.mp4, YouTube link) that highlights the problem.

I think savegames are more useful here.

1 Like

HI @DiplexBoss6

Thanks for this, we are already tracking this issue!