Here’s a list I’ve been editing for an extended time, most ideas have been devised during discussions about balance with friends. These are the changes which I believe would be nice for the game. Most of them are minor because I believe the game balance is very good right now. Possibly some additional tweaks are needed for Burgundians and Sicilians as well. Curious on opinions though.
Edited the list after seeing the upcoming changes in beta patch (and I consider them as included here even though I am not listing them)
General
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All building foundations’ armor reduced to 0 melee armor and 5 pierce armor, goes back to previous values when completed (castles and town center foundations are unaffected by this)
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All steppe lancers reload time changed from 2.3 to 2.1
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Supplies tech research time from 35s to 15s
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Time taken for monks/missionaries to switch between healing targets improved (currently after they fully heal a target it takes them like 4 seconds to start healing a new one)
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Fix legacy bug where garrisoned chu ko nu, kipchak, and skirmishers provide almost no extra damage to a garrisoned building
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Fix mangonel shot doing more spread damage when deleted
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Fix mangonel shot ignoring hill bonus when deleted
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Onager shot shouldn’t be heard in the fog of war
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Felled trees shouldn’t be seen in the fog of war
Berbers
- Maghrabi camels regeneration effect buff from 0.25hp/s to 0.33hp/s
- Kasbah now affects allied Kreposts and Donjons too
Bulgarians
- Konnik reload time from 2.4 to 2.3
Burgundians
- Flemish Revolution also makes Spies 33% cheaper (just a flavor change, sorta bringing back the old effect of Huns Atheism)
Burmese
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Arambai affected by Parthian Tactics
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Elite Arambai +5 HP
Cumans
- New civ bonus: steppe lancers attack 18% faster
Goths
- Non-Elite Huskarls melee armor from 0 to -1
- Gain Thumb Ring?
Huns
- Elite Tarkan reload time from 2.1 to 2.0
Incas
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Villagers now receive +5 HP for every infantry blacksmith tech instead of armor and attack
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Fabric Shields UT also affects Villagers
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Andean Sling UT also gives +1 attack to slingers, costs +100 food
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Team bonus: Farms built 100% faster and Mill upgrades 100% faster
Indians
- Shatagni UT also makes Hand Cannoneers move 15% faster
- Some change for the stable armor bonus?
Italians
- Pavise UT also affects Hand Cannoneers
Lithuanians
- Relic bonus reduced to +3
Malians
- Elite Gbeto +1 melee armor
Mayans
- Hulche Javelineers UT nerf
Mongols
- Nomads UT also affects Castles and Town Centers
Saracens
- Mamelukes cost 5 less gold
- Madrasah UT percentage from 33% to 40%
Spanish
- Missionary heals 25% faster than a Monk
Tatars
- Silk Armor doesn’t affect Hussars
Teutons
- Bonus melee armor only affects knight-line and militia-line
Vietnamese
- Paper Money also grants allied trade carts +50% HP