GAME INFORMATION
- GAME BUILD #: 141935 (April patch)
- GAME PLATFORM: Steam (irrelevant)
- OPERATING SYSTEM: Windows 11(irrelevant)
ISSUE EXPERIENCED
- Ordo Cavalry should provide 120% base health regeneration but 150% in game. (See AGE).
- Bombard Tower dps is double than expected. For 8 teuton vils (4 dps) + 2 other civs vils (4.5 dps) = 41 dps ( = 123 / 3 ) can fire extra projectile. It means when calculate the dps, it ues 3 sec reload time instead 6 sec.
- Grenadier, something like warwolf trebuchet without 100 accuracy (Warwolf now give 100 accuracy to trebuchet ). So it deals less damage than I expected.
- The default AI could only push 4 kinds deers.(Check boarhunting.per)
- Scorpion-line, Hei Guang Cavalry etc. have bonus damage vs infantry but no same bonus damage vs condottiero.
FREQUENCY OF ISSUE
Always
REPRODUCTION STEPS
Here’s the steps to reproduce the issue:
- Research Ordo Cavalry, make a cavalry unit and let it fight with enemy.
- Build a full tech teutonic bombard tower and First garrison 8 teutonic villagers, control another ai with Bracer and Chemistry to garrison 2 villagers. Secondary,garrison 9 teutonic villagers and 1 Bracer and Chemistry completed villagers.
- Just use Grenadier to attack a unit with 0 pierce armor, when not directly hit it may cause 0-7 damage.
- Check ……\common\AoE2DE\resources_common\ai\Promisory\boarhunting.per from line 1050 to 1053, the ai could only pull 4 kinds of ‘deers’.
- Just check these unit vs condottiero.
EXPECTED RESULT
- Fix it to 120% regen rate.
- Make a bombard tower dps calculate correcttly.
- Mabey it is not a bug, but its damage mechanism not value its cost.
- Plus new kinds of ‘deers’.
- Plus bonus damage vs condottiero.
IMAGE
Only several problem image.
No Grenadier probelm image