Some Campaign Fix Suggestions

Act I Fire

During the Battle of Yorktown, Nathaniel starts with several Revolutionaries that are the Skirmish variant (which are Musketeers), rather than the correct campaign unit (which are Skirmishers)

Additionally, whenever he gets reinforcements, the Revolutionaries he receives are again the Musketeer variant, rather than the campaign variant. This should be fixed.


Act II Shadow

Replace the Revolutionaries cards from Act I with something else, as Chayton cannot upgrade Revolutionaries, unlike Nathaniel. Also, they are out of place in Chayton’s time period and story. They should be replaced with Skirmishers in the 1st half and Wakina Rifles in the 2nd half. Or allow Chayton to train State Militia and Cetan Bowmen in the two halves of his story, and use those units if Skirmishers and Wakina Rifles are too powerful.
ᴱᵛᵉⁿ ᵐᵒʳᵉ ᵃˡᵗᵉʳⁿᵃᵗᶦᵛᵉˡʸ ᵗʰᵉ ᶜᵃᵐᵖᵃᶦᵍⁿˢ ᶜᵒᵘˡᵈ ᵇᵉ ʳᵉʷᵒʳᵏᵉᵈ ᵗᵒ ᵐᵃᵏᵉ ᶠᵘˡˡ ᵘˢᵉ ᵒᶠ ᵗʰᵉ ᵁⁿᶦᵗᵉᵈ ˢᵗᵃᵗᵉˢ ᵃⁿᵈ ᴹᵉˣᶦᶜᵒ ᶜᶦᵛᶦˡᶦᶻᵃᵗᶦᵒⁿˢ ʷʰᵉʳᵉ ᵃᵖᵖʳᵒᵖʳᶦᵃᵗᵉ.

Once Chayton joins the Lakota and his civ changes from Falcon Company to Lakota, his Artillery Foundries suddenly look Eastern European instead of Western European/American. They should either look Western still, or look like the Haudenosaunee Siege Factories (which for those that don’t know are just renamed Artillery Foundries, not their own structure).